My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers Bandit
Barbarian Barrel
Fire Spirit Heal Spirit Three Musketeers Bandit Electro Wizard
The Log
Fire Spirit Heal Spirit Three Musketeers Bandit
Earthquake
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Heal Spirit Three Musketeers P.E.K.K.A Bandit Electro Wizard
Fireball
Three Musketeers Bandit Electro Wizard
Poison
Three Musketeers Electro Wizard
Lightning
Three Musketeers Bandit Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit The Log Arrows Bandit Electro Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Three Musketeers Bandit
Arrows
P.E.K.K.A Bandit
Heal Spirit
Three Musketeers P.E.K.K.A Bandit
Three Musketeers
Fire Spirit Heal Spirit The Log Bandit
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Heal Spirit The Log
The Log
Three Musketeers P.E.K.K.A Bandit
Bandit
Fire Spirit Arrows Heal Spirit Three Musketeers The Log Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 1 11

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Arrows
P.E.K.K.A Bandit
Heal Spirit
Three Musketeers
The Log Bandit
P.E.K.K.A
The Log Fire Spirit Arrows Electro Wizard
The Log
P.E.K.K.A Fire Spirit Three Musketeers Bandit Electro Wizard
Bandit
Arrows Three Musketeers The Log Electro Wizard
Electro Wizard
Fire Spirit P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Three Musketeers The Log Bandit Electro Wizard
Three Musketeers P.E.K.K.A Fire Spirit Bandit Electro Wizard
Three Musketeers P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Fire Spirit Bandit Electro Wizard
Three Musketeers Electro Wizard Fire Spirit Arrows
Arrows P.E.K.K.A The Log Bandit Electro Wizard
Three Musketeers P.E.K.K.A
Fire Spirit Bandit Electro Wizard
Electro Wizard Arrows The Log Bandit
Arrows Three Musketeers Electro Wizard
P.E.K.K.A Fire Spirit Three Musketeers The Log Bandit Electro Wizard
Fire Spirit Three Musketeers Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Bandit Electro Wizard
Three Musketeers P.E.K.K.A The Log Bandit Electro Wizard
Three Musketeers Arrows P.E.K.K.A Electro Wizard
Fire Spirit Arrows Three Musketeers The Log Bandit Electro Wizard
Arrows The Log Fire Spirit Bandit Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Fire Spirit Arrows P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Three Musketeers Bandit
Fire Spirit Arrows Three Musketeers Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Three Musketeers Bandit
Three Musketeers
Electro Wizard Three Musketeers P.E.K.K.A The Log
Arrows P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Bandit
Fire Spirit Three Musketeers Electro Wizard
Arrows The Log Bandit Electro Wizard
Fire Spirit Arrows
Fire Spirit Three Musketeers The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Three Musketeers The Log Bandit
Arrows Three Musketeers The Log Bandit
Arrows Three Musketeers
Fire Spirit Arrows Three Musketeers The Log Bandit Electro Wizard
Fire Spirit Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Fire Spirit Arrows Electro Wizard
Electro Wizard
Arrows The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Fire Spirit Bandit
Fire Spirit Arrows Three Musketeers Electro Wizard
Arrows The Log
Three Musketeers Electro Wizard
Arrows The Log
Arrows
Three Musketeers P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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