My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram
Zap
Bats Archers Battle Ram
Barbarian Barrel
Archers Valkyrie Battle Ram Electro Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Battle Ram P.E.K.K.A Electro Wizard
Fireball
Archers Battle Ram Electro Wizard
Poison
Bats Archers Electro Wizard
Lightning
Valkyrie Battle Ram Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Valkyrie Battle Ram Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram P.E.K.K.A
Archers
Valkyrie Arrows Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Archers Battle Ram Freeze
Valkyrie
Bats Archers Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Bats Archers Arrows Valkyrie Freeze P.E.K.K.A Electro Wizard
Freeze
Arrows Battle Ram
P.E.K.K.A
Arrows Electro Wizard Bats Archers Valkyrie Battle Ram
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram

Defense Synergies 1 13

Bats
Valkyrie Freeze P.E.K.K.A Electro Wizard
Archers
Valkyrie P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Archers Bats Arrows Freeze P.E.K.K.A Electro Wizard
Battle Ram
Freeze
Bats Valkyrie Electro Wizard
P.E.K.K.A
Bats Archers Arrows Valkyrie Electro Wizard
Electro Wizard
Bats Archers Valkyrie Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Archers Valkyrie Freeze Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Bats Archers Valkyrie Electro Wizard
Bats Electro Wizard Archers Arrows Freeze
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Valkyrie Electro Wizard
Bats Archers Valkyrie Electro Wizard Arrows Freeze
Arrows Bats Archers Electro Wizard
P.E.K.K.A Bats Valkyrie Freeze Electro Wizard
Valkyrie Bats Arrows Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Bats Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Bats Archers Valkyrie Electro Wizard
Arrows Valkyrie Freeze Bats Archers Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Archers Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Valkyrie
P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Valkyrie
Arrows Bats Archers Freeze Electro Wizard
P.E.K.K.A Bats Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Archers Valkyrie
Electro Wizard Bats Archers Valkyrie Freeze P.E.K.K.A
Bats Arrows Valkyrie Archers Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Bats Freeze
Archers Arrows
Arrows Freeze
Arrows
Bats Electro Wizard
Arrows Valkyrie Electro Wizard
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Archers Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Bats Archers Arrows Electro Wizard
Electro Wizard Bats Freeze
Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Archers Freeze
Archers Arrows Electro Wizard
Freeze
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

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