My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Miner
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider Miner
Zap
Bats Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Miner
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower
Poison
Bats Goblin Gang Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Miner Hog Rider Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner
Arrows
Hog Rider Miner
Goblin Gang
Hog Rider Miner
Minion Horde
Miner Hog Rider
Hog Rider
Bats Arrows Goblin Gang The Log Minion Horde
Inferno Tower
The Log
Hog Rider Miner
Miner
Bats Goblin Gang Minion Horde Arrows The Log

Defense Synergies 2 8

Bats
Inferno Tower The Log
Arrows
Inferno Tower
Goblin Gang
Inferno Tower The Log Miner
Minion Horde
Inferno Tower The Log
Hog Rider
Inferno Tower
Goblin Gang The Log Bats Arrows Minion Horde
The Log
Inferno Tower Bats Goblin Gang Minion Horde Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Bats Goblin Gang The Log
Goblin Gang Minion Horde Inferno Tower Bats
Minion Horde Inferno Tower Bats Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Bats
Bats Minion Horde Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower The Log
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Inferno Tower Miner
Bats Goblin Gang Minion Horde Arrows The Log
Arrows Minion Horde Inferno Tower Bats Goblin Gang
Minion Horde Inferno Tower Bats Goblin Gang The Log
Bats Arrows Goblin Gang Minion Horde The Log
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower Goblin Gang The Log
Minion Horde Bats Arrows Goblin Gang Inferno Tower
Arrows Bats Goblin Gang Minion Horde The Log
Arrows The Log Bats
Inferno Tower
Goblin Gang Bats Arrows Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang The Log Miner
Goblin Gang Bats Minion Horde Inferno Tower The Log
Goblin Gang Bats Minion Horde Inferno Tower The Log
Inferno Tower Goblin Gang Minion Horde
Arrows Bats Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Inferno Tower
Inferno Tower Minion Horde
Minion Horde Bats Inferno Tower The Log
Inferno Tower Goblin Gang Minion Horde
Bats Minion Horde Inferno Tower
Arrows The Log
Goblin Gang Minion Horde Inferno Tower
Minion Horde
Goblin Gang Inferno Tower Bats Minion Horde The Log
Bats Arrows Minion Horde Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Miner
Arrows Minion Horde The Log Miner
Arrows The Log
Arrows Minion Horde The Log
Arrows Bats Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log Miner
Bats Goblin Gang Minion Horde
Miner Arrows Minion Horde The Log
Arrows
The Log Miner
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Bats Minion Horde
Arrows The Log
Arrows The Log Miner
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde The Log Miner
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Bats Goblin Gang
Arrows
Arrows The Log
Miner Goblin Gang Minion Horde
Arrows The Log
Arrows
Minion Horde
Bats Goblin Gang Minion Horde The Log
Bats
The Log Miner

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