My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Mortar
Barbarian Barrel
Mortar Barbarians Ice Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Mortar Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Ice Wizard Lumberjack
Fireball
Mortar Barbarians Hog Rider Ice Wizard Lumberjack
Poison
Mortar Barbarians Ice Wizard
Lightning
Mortar Ice Wizard Lumberjack
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Mortar Hog Rider Freeze Lumberjack Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Mortar Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Freeze Lumberjack
Mortar
Arrows Hog Rider Rocket
Barbarians
Hog Rider
Hog Rider
Arrows Freeze Mortar Barbarians Rocket Lumberjack
Rocket
Mortar Hog Rider
Freeze
Hog Rider Arrows
Ice Wizard
Lumberjack
Lumberjack
Arrows Hog Rider Ice Wizard

Defense Synergies 0 8

Arrows
Mortar Barbarians Ice Wizard Lumberjack
Mortar
Arrows Ice Wizard Lumberjack
Barbarians
Arrows
Hog Rider
Rocket
Freeze
Lumberjack
Ice Wizard
Arrows Mortar Lumberjack
Lumberjack
Arrows Mortar Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar
Barbarians Lumberjack Mortar Ice Wizard
Mortar Barbarians Rocket Lumberjack Freeze Ice Wizard
Barbarians Lumberjack Mortar Ice Wizard
Arrows Barbarians Rocket Lumberjack
Arrows Freeze Ice Wizard Lumberjack
Rocket Arrows Mortar Freeze Ice Wizard
Rocket Arrows Barbarians
Barbarians Mortar Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Arrows Freeze Lumberjack
Arrows Ice Wizard
Mortar Barbarians Lumberjack Rocket Freeze Ice Wizard
Rocket Arrows Mortar Barbarians Freeze Lumberjack
Barbarians Mortar Lumberjack
Barbarians Rocket Mortar Freeze Lumberjack
Barbarians Arrows Mortar Lumberjack
Arrows Mortar Barbarians Ice Wizard Lumberjack
Arrows Mortar Freeze Barbarians Ice Wizard Lumberjack
Barbarians Mortar Lumberjack
Arrows Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Arrows Mortar Rocket Lumberjack
Barbarians Lumberjack Rocket
Rocket Lumberjack Barbarians
Barbarians Lumberjack
Arrows Rocket Freeze Ice Wizard
Rocket Barbarians Ice Wizard Lumberjack
Barbarians Lumberjack
Rocket Freeze Mortar Barbarians
Barbarians
Barbarians Lumberjack
Rocket Arrows Barbarians
Barbarians Rocket Lumberjack
Barbarians
Barbarians Mortar Rocket Freeze Lumberjack
Arrows Barbarians Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket Freeze
Arrows Mortar Ice Wizard
Rocket Arrows
Arrows Barbarians Rocket Freeze
Rocket Arrows Mortar
Arrows Rocket Freeze Ice Wizard
Arrows Mortar
Arrows Freeze Ice Wizard
Arrows Mortar
Rocket Lumberjack
Rocket Arrows Mortar
Arrows Rocket
Rocket Mortar
Arrows Mortar Rocket Freeze
Arrows Mortar
Rocket Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket Freeze
Rocket
Rocket Arrows Mortar
Rocket Arrows Mortar
Rocket
Rocket Arrows
Rocket
Rocket Arrows Mortar Barbarians
Arrows Freeze Mortar Ice Wizard
Arrows Mortar Ice Wizard
Arrows Mortar
Rocket Arrows Mortar
Arrows Ice Wizard
Rocket Freeze
Arrows Mortar Rocket
Rocket Arrows Freeze
Rocket Arrows
Barbarians Rocket Freeze
Rocket Arrows Ice Wizard
Freeze
Arrows
Rocket Lumberjack
Arrows Mortar
Rocket Arrows
Rocket Freeze
Rocket
Mortar Rocket Freeze

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