My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Archers Miner
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Wizard P.E.K.K.A Miner
Fireball
Archers Elite Barbarians Wizard
Poison
Archers Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Miner Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Miner Archers The Log
Archers
Zap Elite Barbarians P.E.K.K.A Miner
Elite Barbarians
Zap Archers Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Archers Wizard The Log
The Log
Zap Elite Barbarians Tornado P.E.K.K.A Miner
Miner
Zap Archers Wizard The Log

Defense Synergies 3 15

Zap
Archers Elite Barbarians Tornado P.E.K.K.A The Log Miner
Archers
Zap Tornado P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Zap Archers The Log
P.E.K.K.A
Tornado The Log Zap Archers Wizard
The Log
P.E.K.K.A Zap Archers Elite Barbarians Wizard Tornado Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Zap The Log
Tornado P.E.K.K.A Archers Elite Barbarians
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Zap Archers
Tornado Zap Archers Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Archers Miner
Archers Zap Wizard Tornado The Log
Zap Archers Wizard Tornado
P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Zap Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A The Log
Wizard Elite Barbarians Tornado P.E.K.K.A
Zap Archers Elite Barbarians Wizard Tornado The Log
Zap Wizard Tornado The Log Archers
P.E.K.K.A Elite Barbarians Tornado
Wizard Archers Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians P.E.K.K.A
Zap Archers Elite Barbarians Wizard The Log Miner
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Tornado The Log
P.E.K.K.A Elite Barbarians
Wizard Zap Archers Tornado
P.E.K.K.A Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard Archers
Elite Barbarians Zap Archers Tornado P.E.K.K.A The Log
Zap Archers Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Miner
The Log Miner
The Log
Wizard Zap The Log
Wizard Zap Tornado
Archers Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Miner Zap Wizard Tornado
Elite Barbarians Tornado
Miner Zap Wizard Tornado The Log
Zap Archers Wizard Tornado
Elite Barbarians The Log Miner
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Archers Wizard The Log
Zap Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Miner Zap Wizard Tornado
Zap Wizard Tornado The Log Miner
Miner Zap Tornado The Log
Elite Barbarians Zap Archers Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Wizard The Log Miner
Zap
P.E.K.K.A
Wizard The Log
Zap Archers
Zap Archers Wizard Tornado
The Log
Miner Wizard
The Log Zap Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado The Log
Zap Tornado
Zap Tornado The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: