My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Tesla Elite Barbarians
The Log
Archers Elite Barbarians Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Elite Barbarians Hog Rider
Fireball
Archers Minions Tesla Elite Barbarians Hog Rider
Poison
Archers Minions
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Tesla Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Knight Minions
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Minions Hog Rider Zap Elite Barbarians Fireball
Minions
Knight Hog Rider Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Archers Knight Minions Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians
Hog Rider
Zap Knight Minions Fireball Archers Elite Barbarians

Defense Synergies 4 10

Zap
Fireball Archers Knight Minions Tesla Elite Barbarians
Archers
Knight Zap Minions Tesla
Knight
Archers Minions Tesla Zap Fireball
Minions
Knight Zap Archers Tesla
Tesla
Knight Zap Archers Minions Fireball
Elite Barbarians
Zap
Fireball
Zap Knight Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball
Elite Barbarians Zap Knight Minions Tesla
Tesla Archers Knight Minions Elite Barbarians
Tesla Elite Barbarians Knight Minions
Elite Barbarians Fireball
Fireball Zap Archers Minions Tesla
Minions Tesla Zap Archers Fireball
Zap Tesla Fireball
Tesla Minions Elite Barbarians
Knight Elite Barbarians Archers Tesla
Archers Minions Zap Knight Tesla Fireball
Minions Tesla Zap Archers Fireball
Tesla Zap Knight Minions Elite Barbarians Fireball
Fireball Zap Minions Tesla
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Knight Minions Elite Barbarians Fireball
Tesla Fireball Zap Archers Knight Minions Elite Barbarians
Zap Archers Knight Minions Tesla Fireball
Tesla Elite Barbarians
Archers Knight Minions Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Elite Barbarians Fireball
Fireball Zap Archers Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians
Zap Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Fireball Zap Archers Minions Tesla
Archers Knight Minions Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians Fireball
Tesla
Knight Minions Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Tesla Fireball
Archers Tesla Fireball
Tesla Elite Barbarians Zap Archers Knight Minions Fireball
Minions Zap Archers Tesla Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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