My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers Tombstone Musketeer
Zap
Archers Royal Giant Tombstone
Barbarian Barrel
Archers Elite Barbarians Tombstone Musketeer
The Log
Archers Royal Giant Elite Barbarians Tombstone Musketeer
Earthquake
Archers Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Elite Barbarians Musketeer
Fireball
Archers Elite Barbarians Tombstone Musketeer
Poison
Archers Tombstone Musketeer
Lightning
Elite Barbarians Tombstone Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tombstone Fireball Musketeer Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tombstone Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Royal Giant Musketeer
Archers
Zap Royal Giant Elite Barbarians
Royal Giant
Fireball Zap Archers Elite Barbarians Musketeer Rocket
Elite Barbarians
Zap Archers Royal Giant Fireball
Tombstone
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Rocket
Royal Giant

Defense Synergies 2 8

Zap
Fireball Archers Elite Barbarians Tombstone Musketeer
Archers
Zap Tombstone
Royal Giant
Elite Barbarians
Zap
Tombstone
Musketeer Zap Archers Fireball Rocket
Fireball
Zap Tombstone Musketeer
Musketeer
Tombstone Zap Fireball
Rocket
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Fireball Musketeer
Elite Barbarians Zap Tombstone Musketeer
Rocket Archers Elite Barbarians Tombstone Musketeer
Elite Barbarians Tombstone Musketeer
Elite Barbarians Tombstone Fireball Rocket
Fireball Zap Archers Musketeer
Musketeer Rocket Zap Archers Tombstone Fireball
Rocket Zap Fireball Musketeer
Elite Barbarians Tombstone Musketeer
Elite Barbarians Archers Musketeer
Archers Zap Tombstone Fireball Musketeer
Musketeer Zap Archers Fireball
Tombstone Zap Elite Barbarians Fireball Musketeer Rocket
Fireball Rocket Zap Tombstone
Elite Barbarians Tombstone
Rocket Zap Elite Barbarians Fireball
Elite Barbarians Tombstone Fireball Musketeer
Tombstone Fireball Zap Archers Elite Barbarians Musketeer
Zap Archers Tombstone Fireball Musketeer
Elite Barbarians Musketeer
Archers Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Tombstone Fireball
Fireball Zap Archers Elite Barbarians Musketeer Rocket
Tombstone Zap Elite Barbarians Musketeer Rocket
Rocket Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Tombstone Musketeer
Fireball Rocket Zap Archers Musketeer
Rocket Archers Elite Barbarians Tombstone Fireball Musketeer
Elite Barbarians
Zap Rocket Elite Barbarians Tombstone Fireball
Tombstone Musketeer
Elite Barbarians Tombstone Musketeer
Rocket Zap Elite Barbarians Fireball
Elite Barbarians Rocket Tombstone Fireball
Archers Fireball Musketeer
Elite Barbarians Tombstone Zap Archers Fireball Musketeer Rocket
Zap Archers Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Zap Musketeer
Rocket Fireball
Fireball Musketeer Rocket
Fireball Rocket Zap
Fireball Zap Musketeer Rocket
Archers Musketeer
Fireball Zap
Fireball Zap
Rocket Elite Barbarians Fireball Musketeer
Rocket Zap Fireball Musketeer
Fireball Zap Archers Musketeer Rocket
Rocket Elite Barbarians Fireball Musketeer
Fireball Musketeer Rocket
Zap Elite Barbarians Fireball Musketeer
Rocket Zap Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Rocket
Rocket Zap Archers Fireball Musketeer
Rocket Zap Fireball
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Rocket Zap Musketeer
Elite Barbarians Zap Archers Fireball Musketeer
Zap Rocket Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Archers Tombstone Fireball Musketeer Rocket
Fireball Rocket Zap Archers Musketeer
Fireball
Fireball Musketeer Rocket
Zap Fireball Musketeer
Rocket Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket

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