My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Miner
Giant Snowball
Archers Minions Furnace Miner
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace Electro Wizard
The Log
Archers Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Elite Barbarians Miner Electro Wizard
Fireball
Archers Minions Elite Barbarians Furnace Electro Wizard
Poison
Archers Minions Furnace Electro Wizard
Lightning
Elite Barbarians Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Miner Fireball Furnace Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Electro Wizard Archers Minions Furnace
Archers
Zap Elite Barbarians Miner
Minions
Miner Zap Elite Barbarians
Elite Barbarians
Zap Archers Minions Fireball Furnace
Fireball
Zap Elite Barbarians Miner Electro Wizard
Furnace
Miner Zap Elite Barbarians
Miner
Zap Minions Furnace Archers Fireball Electro Wizard
Electro Wizard
Zap Fireball Miner

Defense Synergies 2 12

Zap
Fireball Electro Wizard Archers Minions Elite Barbarians Furnace Miner
Archers
Zap Minions Furnace Electro Wizard
Minions
Zap Archers Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Miner Electro Wizard
Furnace
Zap Archers Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Archers Minions Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Elite Barbarians Zap Minions Furnace Electro Wizard
Furnace Archers Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Furnace Electro Wizard
Elite Barbarians Fireball
Fireball Zap Archers Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Archers Fireball
Zap Fireball Electro Wizard
Minions Elite Barbarians Furnace
Elite Barbarians Archers Miner Electro Wizard
Archers Minions Electro Wizard Zap Fireball Furnace
Minions Zap Archers Fireball Furnace Electro Wizard
Furnace Zap Minions Elite Barbarians Fireball Electro Wizard
Fireball Zap Minions Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Furnace Electro Wizard
Minions Elite Barbarians Fireball Furnace Electro Wizard
Fireball Zap Archers Minions Elite Barbarians Furnace Electro Wizard
Zap Furnace Archers Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Archers Minions Elite Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Archers Elite Barbarians Miner
Zap Minions Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Fireball Furnace Zap Archers Minions Electro Wizard
Archers Minions Elite Barbarians Fireball Furnace Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Fireball
Minions Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball
Archers Fireball Furnace
Elite Barbarians Electro Wizard Zap Archers Minions Fireball Furnace
Minions Zap Archers Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Miner Zap
Minions Elite Barbarians Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap Archers
Elite Barbarians Fireball Miner
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball Electro Wizard
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Zap Archers Fireball Furnace Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Minions Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Miner Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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