My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Knight Tesla
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions
Fireball
Archers Minions Tesla
Poison
Archers Minions
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Minions Tesla Fireball Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Archers Knight Minions
Archers
Knight Zap Arrows Giant
Arrows
Zap Fireball Giant Archers Knight
Knight
Archers Minions Zap Arrows Fireball
Minions
Knight Giant Zap
Tesla
Fireball
Zap Arrows Knight Giant
Giant
Zap Arrows Minions Archers Fireball

Defense Synergies 4 13

Zap
Fireball Archers Arrows Knight Minions Tesla
Archers
Knight Zap Minions Tesla
Arrows
Zap Knight Tesla Fireball
Knight
Archers Minions Tesla Zap Arrows Fireball
Minions
Knight Zap Archers Tesla
Tesla
Knight Zap Archers Arrows Minions Fireball
Fireball
Zap Arrows Knight Tesla
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball
Zap Knight Minions Tesla
Tesla Archers Knight Minions
Tesla Knight Minions
Arrows Fireball
Arrows Fireball Zap Archers Minions Tesla
Minions Tesla Zap Archers Arrows Fireball
Zap Arrows Tesla Fireball
Tesla Minions
Knight Archers Tesla
Archers Minions Zap Arrows Knight Tesla Fireball
Arrows Minions Tesla Zap Archers Fireball
Tesla Zap Knight Minions Fireball
Fireball Zap Arrows Minions Tesla
Knight Tesla
Zap Tesla Fireball
Tesla Arrows Knight Minions Fireball
Arrows Tesla Fireball Zap Archers Knight Minions
Zap Arrows Archers Knight Minions Tesla Fireball
Tesla
Archers Arrows Knight Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Fireball
Fireball Zap Archers Arrows Knight Tesla
Zap Knight Minions
Zap Knight Tesla Fireball
Knight Tesla
Arrows Fireball Zap Archers Minions Tesla
Archers Knight Minions Tesla Fireball
Knight Tesla
Zap Knight Minions Fireball
Tesla
Knight Minions Tesla
Zap Arrows Fireball
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Zap Archers Knight Minions Fireball
Arrows Minions Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap Minions
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball
Zap Arrows Knight Fireball
Fireball Zap Archers Arrows
Knight Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Zap Archers Arrows Fireball
Zap Arrows Fireball
Minions Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Minions Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Knight
Arrows Zap Fireball
Zap Arrows Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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