My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Graveyard
Giant Snowball
Archers Skeleton Army Lumberjack Graveyard
Zap
Archers Skeleton Army Graveyard
Barbarian Barrel
Archers Wizard Skeleton Army Lumberjack Graveyard
The Log
Archers Skeleton Army Lumberjack Graveyard
Earthquake
Archers Skeleton Army Graveyard
Arrows
Archers Skeleton Army Graveyard
Royal Delivery
Archers Wizard Skeleton Army Lumberjack Graveyard
Fireball
Archers Wizard Skeleton Army Lumberjack
Poison
Archers Wizard Skeleton Army Graveyard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Freeze Lumberjack Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Freeze

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack Graveyard Mega Knight
Wizard
Lumberjack Mega Knight
Skeleton Army
Freeze
Graveyard
The Log
Lumberjack Graveyard Mega Knight
Lumberjack
Archers Wizard The Log Graveyard Mega Knight
Graveyard
Freeze Archers The Log Lumberjack Mega Knight
Mega Knight
Archers Wizard The Log Lumberjack Graveyard

Defense Synergies 0 16

Archers
Skeleton Army The Log Lumberjack Mega Knight
Wizard
Skeleton Army Freeze The Log Lumberjack Mega Knight
Skeleton Army
Archers Wizard Freeze The Log Lumberjack
Freeze
Wizard Skeleton Army Lumberjack Mega Knight
The Log
Archers Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Archers Wizard Skeleton Army Freeze The Log
Graveyard
Mega Knight
Archers Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Lumberjack The Log Mega Knight
Skeleton Army Lumberjack Mega Knight Archers Freeze
Skeleton Army Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army Freeze The Log Archers Lumberjack Mega Knight
Archers Wizard Freeze
The Log Mega Knight
Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack Mega Knight
Archers Skeleton Army Wizard Freeze The Log Lumberjack Mega Knight
Archers Wizard
Skeleton Army Lumberjack Mega Knight Wizard Freeze The Log
Wizard Skeleton Army Mega Knight Freeze The Log Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Freeze The Log Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army Lumberjack
Mega Knight Archers Wizard Skeleton Army The Log Lumberjack
Wizard Freeze The Log Archers Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Mega Knight Archers The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Archers
Archers Wizard The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Lumberjack Mega Knight
Wizard Archers Freeze
Skeleton Army Archers Lumberjack
Mega Knight Skeleton Army Lumberjack
Freeze Mega Knight Skeleton Army The Log
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Archers Skeleton Army Mega Knight
Skeleton Army Archers Freeze The Log Lumberjack
Mega Knight Archers Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze
Archers Wizard The Log
The Log Wizard Freeze
The Log Wizard
Lumberjack
Wizard The Log
Archers Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Archers Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Archers Wizard
Wizard Freeze
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Archers Skeleton Army Freeze
Archers Wizard
Freeze
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Freeze The Log
Freeze The Log Mega Knight

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