My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minion Horde Skeleton Army
Giant Snowball
Bats Archers Minion Horde Musketeer Skeleton Army
Zap
Bats Archers Minion Horde Skeleton Army
Barbarian Barrel
Archers Musketeer Skeleton Army
The Log
Archers Musketeer Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Minion Horde Skeleton Army
Royal Delivery
Bats Archers Minion Horde Musketeer Skeleton Army
Fireball
Archers Minion Horde Musketeer Skeleton Army
Poison
Bats Archers Minion Horde Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Skeleton Army Musketeer Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Archers
Arrows Golem
Arrows
Golem Archers
Minion Horde
Golem
Musketeer
Golem The Log
Skeleton Army
Golem
Arrows Bats Archers Minion Horde Musketeer The Log
The Log
Musketeer Golem

Defense Synergies 1 7

Bats
Musketeer The Log
Archers
Skeleton Army The Log
Arrows
Minion Horde
The Log
Musketeer
The Log Bats Skeleton Army
Skeleton Army
Archers Musketeer The Log
Golem
The Log
Musketeer Bats Archers Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer The Log
Minion Horde Skeleton Army Bats Musketeer The Log
Minion Horde Skeleton Army Bats Archers Musketeer
Minion Horde Skeleton Army Bats Musketeer
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bats Archers Musketeer
Bats Minion Horde Musketeer Archers Arrows
Arrows Musketeer The Log
Minion Horde Musketeer Skeleton Army
Skeleton Army Archers Minion Horde Musketeer
Bats Archers Minion Horde Skeleton Army Arrows Musketeer The Log
Arrows Minion Horde Musketeer Bats Archers
Minion Horde Skeleton Army Bats Musketeer The Log
Skeleton Army Bats Arrows Minion Horde The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army The Log
Minion Horde Bats Arrows Musketeer Skeleton Army
Arrows Bats Archers Minion Horde Musketeer Skeleton Army The Log
Arrows The Log Bats Archers Musketeer
Musketeer
Skeleton Army Bats Archers Arrows Minion Horde Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Arrows Musketeer The Log
Skeleton Army Bats Minion Horde Musketeer The Log
Skeleton Army Bats Minion Horde Musketeer The Log
Minion Horde Musketeer Skeleton Army
Arrows Bats Archers Minion Horde Musketeer
Skeleton Army Bats Archers Minion Horde Musketeer
Minion Horde Skeleton Army
Minion Horde Bats Skeleton Army The Log
Minion Horde Musketeer Skeleton Army
Bats Minion Horde Musketeer
Skeleton Army Arrows The Log
Skeleton Army Minion Horde
Archers Minion Horde Musketeer Skeleton Army
Skeleton Army Bats Archers Minion Horde Musketeer The Log
Bats Arrows Archers Minion Horde Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer The Log
Arrows Musketeer The Log
Arrows Minion Horde The Log
Arrows Musketeer The Log
Arrows Minion Horde The Log
Arrows Bats Minion Horde Musketeer
Archers Arrows Minion Horde Musketeer The Log
Arrows The Log
Arrows The Log
Bats Minion Horde Musketeer
Arrows Minion Horde Musketeer The Log
Archers Arrows Musketeer
Musketeer The Log
Arrows Minion Horde Musketeer
Arrows Musketeer The Log
Arrows Minion Horde Musketeer The Log
Arrows Minion Horde Musketeer The Log
Arrows
Bats Minion Horde
Archers Arrows Musketeer The Log
Arrows The Log
Minion Horde Musketeer The Log
Arrows
Musketeer The Log
Arrows Minion Horde Musketeer The Log
Arrows The Log
Minion Horde
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Archers Arrows Minion Horde Musketeer
Bats Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Bats Archers Musketeer Skeleton Army
Archers Arrows Musketeer
Arrows The Log
Minion Horde Musketeer
Arrows The Log Musketeer
Arrows
Minion Horde Musketeer
Bats Minion Horde Musketeer The Log
Bats Musketeer
Musketeer The Log

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