My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Ice Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Archers Mortar Ice Wizard
Lightning
Knight Mortar Mini P.E.K.K.A Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tornado Ice Wizard Mortar Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Mini P.E.K.K.A
Knight
Archers Mortar Fireball The Log Ice Wizard
Mortar
Knight Archers Fireball Tornado The Log
Fireball
Tornado Knight Mortar The Log
Mini P.E.K.K.A
Archers Tornado The Log Ice Wizard
Tornado
Fireball Mortar Mini P.E.K.K.A The Log Ice Wizard
The Log
Knight Mortar Fireball Mini P.E.K.K.A Tornado
Ice Wizard
Knight Mini P.E.K.K.A Tornado

Defense Synergies 6 20

Archers
Knight Mortar Mini P.E.K.K.A Tornado The Log Ice Wizard
Knight
Archers Ice Wizard Mortar Fireball Mini P.E.K.K.A Tornado The Log
Mortar
Archers Knight Fireball Tornado The Log Ice Wizard
Fireball
Tornado The Log Knight Mortar Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Archers Knight Fireball Tornado Ice Wizard
Tornado
Fireball Ice Wizard Archers Knight Mortar Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Archers Knight Mortar Tornado Ice Wizard
Ice Wizard
Knight Tornado Archers Mortar Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball The Log
Mini P.E.K.K.A Knight Mortar The Log Ice Wizard
Mortar Mini P.E.K.K.A Tornado Archers Knight Ice Wizard
Mini P.E.K.K.A Knight Mortar Ice Wizard
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Archers Ice Wizard
Tornado Archers Mortar Fireball Ice Wizard
Fireball The Log
Mini P.E.K.K.A Mortar Tornado Ice Wizard
Knight Tornado Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Knight Fireball Tornado The Log
Archers Fireball Tornado Ice Wizard
Mortar Mini P.E.K.K.A Knight Fireball The Log Ice Wizard
Fireball Mortar Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Knight Mortar
Tornado Mortar Fireball Mini P.E.K.K.A The Log
Knight Mortar Fireball Mini P.E.K.K.A Tornado
Mortar Fireball Archers Knight Tornado The Log Ice Wizard
Mortar Tornado The Log Archers Knight Fireball Ice Wizard
Mini P.E.K.K.A Mortar Tornado
Archers Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mortar Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball Tornado The Log
Knight Mini P.E.K.K.A
Fireball Archers Tornado Ice Wizard
Mini P.E.K.K.A Archers Knight Fireball Ice Wizard
Mini P.E.K.K.A Knight
Knight Mortar Fireball Mini P.E.K.K.A Tornado The Log
Knight Mini P.E.K.K.A
Fireball Tornado The Log
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Archers Knight Mortar Fireball Mini P.E.K.K.A Tornado The Log
Archers Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Tornado The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Tornado Ice Wizard
Archers Mortar Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Mortar Tornado
Fireball Mini P.E.K.K.A Tornado
Knight Mortar Fireball Tornado The Log
Fireball Archers Tornado
Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball Tornado
Mini P.E.K.K.A
Archers Mortar Fireball Mini P.E.K.K.A The Log
Mortar Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Mortar Fireball The Log
Tornado The Log Mortar Fireball Ice Wizard
Mortar Fireball The Log Tornado Ice Wizard
Fireball Mortar Tornado The Log
Fireball Mortar Tornado The Log
Archers Fireball Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Tornado Ice Wizard
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Mortar Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Mortar Fireball Tornado The Log

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