My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Tesla Graveyard
The Log
Ice Spirit Archers Graveyard
Earthquake
Archers Tesla Graveyard
Arrows
Ice Spirit Archers Graveyard
Royal Delivery
Ice Spirit Archers Knight Graveyard
Fireball
Archers Tesla
Poison
Archers Graveyard
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Knight Tesla Fireball Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers Graveyard
Archers
Knight Ice Spirit Graveyard
Knight
Ice Spirit Archers Graveyard Fireball The Log
Tesla
Fireball
Graveyard Knight Freeze The Log
Freeze
Graveyard Fireball
The Log
Knight Fireball Graveyard
Graveyard
Knight Fireball Freeze Ice Spirit Archers The Log

Defense Synergies 4 11

Ice Spirit
Archers Knight Tesla Fireball The Log
Archers
Knight Ice Spirit Tesla The Log
Knight
Archers Tesla Ice Spirit Fireball The Log
Tesla
Knight The Log Ice Spirit Archers Fireball
Fireball
The Log Ice Spirit Knight Tesla Freeze
Freeze
Fireball
The Log
Tesla Fireball Ice Spirit Archers Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Ice Spirit Knight Tesla The Log
Tesla Archers Knight Freeze
Tesla Knight
Fireball The Log
Fireball Freeze The Log Archers Tesla
Tesla Ice Spirit Archers Fireball Freeze
Tesla Fireball The Log
Tesla
Knight Ice Spirit Archers Tesla
Archers Knight Tesla Fireball Freeze The Log
Tesla Archers Fireball
Tesla Ice Spirit Knight Fireball Freeze The Log
Fireball Ice Spirit Tesla Freeze The Log
Knight Tesla
Ice Spirit Tesla Fireball Freeze The Log
Tesla Knight Fireball
Ice Spirit Tesla Fireball Archers Knight The Log
Freeze The Log Ice Spirit Archers Knight Tesla Fireball
Tesla
Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball
Fireball Archers Knight Tesla The Log
Ice Spirit Knight The Log
Knight Tesla Fireball The Log
Knight Tesla
Fireball Ice Spirit Archers Tesla Freeze
Archers Knight Tesla Fireball
Knight Tesla
Freeze Ice Spirit Knight Fireball The Log
Tesla
Knight Tesla
Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Ice Spirit Archers Knight Fireball Freeze The Log
Archers Tesla Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze The Log
Fireball The Log
Fireball The Log
Knight Fireball Freeze The Log
Fireball The Log
Fireball Ice Spirit Freeze
Archers The Log
Fireball The Log Ice Spirit Freeze
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Ice Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Ice Spirit Fireball Freeze
Fireball
Fireball The Log
Ice Spirit Fireball Freeze
Fireball The Log
Ice Spirit Archers Fireball Freeze
Fireball Archers
Freeze
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Ice Spirit Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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