My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Three Musketeers
Giant Snowball
Goblins Archers Barbarians Three Musketeers Princess
Zap
Goblins Archers Three Musketeers Princess
Barbarian Barrel
Goblins Archers Barbarians Three Musketeers Princess
The Log
Goblins Archers Barbarians Three Musketeers Princess
Earthquake
Archers Barbarians
Arrows
Goblins Archers Princess
Royal Delivery
Goblins Archers Barbarians Three Musketeers Princess
Fireball
Archers Barbarians Three Musketeers Princess
Poison
Archers Barbarians Three Musketeers Princess
Lightning
Three Musketeers
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Archers Princess Barbarians Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Archers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Goblins Archers Three Musketeers The Log Princess
Archers
Goblins Zap Giant
Barbarians
Giant
Zap Goblins Archers Three Musketeers The Log Princess
Three Musketeers
Zap Giant The Log
The Log
Zap Giant Three Musketeers Princess
Princess
Zap Giant The Log

Defense Synergies 0 12

Goblins
Zap Archers The Log Princess
Zap
Goblins Archers Barbarians Three Musketeers The Log Princess
Archers
Goblins Zap The Log
Barbarians
Zap
Giant
Three Musketeers
Zap The Log
The Log
Goblins Zap Archers Three Musketeers Princess
Princess
Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians Goblins Zap Three Musketeers The Log
Barbarians Three Musketeers Goblins Archers
Barbarians Three Musketeers Goblins
Barbarians The Log Princess
The Log Goblins Zap Archers
Three Musketeers Zap Archers Princess
Zap Barbarians The Log
Barbarians Three Musketeers Goblins Princess
Goblins Archers Barbarians
Goblins Archers Barbarians Zap The Log Princess
Three Musketeers Zap Archers Princess
Barbarians Zap Three Musketeers The Log
Three Musketeers Goblins Zap Barbarians The Log Princess
Barbarians Three Musketeers
Barbarians Zap Three Musketeers The Log
Barbarians Three Musketeers Goblins
Goblins Zap Archers Barbarians Three Musketeers The Log
Zap The Log Archers Barbarians Princess
Barbarians Three Musketeers
Goblins Archers Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Archers
Zap Archers The Log
Barbarians Goblins Zap The Log
Zap Barbarians The Log
Barbarians Three Musketeers
Zap Archers Three Musketeers Princess
Goblins Archers Barbarians
Barbarians
Zap Goblins Barbarians The Log
Barbarians Three Musketeers
Barbarians
Zap Barbarians The Log
Barbarians Three Musketeers
Archers Barbarians Three Musketeers Princess
Barbarians Goblins Zap Archers Three Musketeers The Log
Zap Archers Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
Barbarians The Log
Zap The Log
Zap Princess
Archers The Log Princess
The Log Zap Princess
The Log Zap
Goblins Three Musketeers
Zap The Log Princess
Zap Archers Princess
Three Musketeers The Log Princess
Princess
Princess Zap The Log
Zap Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Zap Archers Three Musketeers The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap Barbarians The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Princess
Zap
Zap The Log
Zap Princess
The Log Princess
Zap Archers Barbarians Princess
Zap Archers Three Musketeers Princess
The Log
Three Musketeers Princess
The Log Zap Princess
Zap
Three Musketeers
Zap The Log Princess
Zap Princess
Zap The Log Princess

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