My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace Executioner
The Log
Archers Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Elite Barbarians Baby Dragon Executioner P.E.K.K.A
Fireball
Archers Elite Barbarians Furnace Baby Dragon Executioner
Poison
Archers Furnace Executioner
Lightning
Elite Barbarians Furnace Baby Dragon Executioner
Rocket
Elite Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Furnace Baby Dragon Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Archers Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Archers Furnace Baby Dragon Executioner
Archers
Zap Elite Barbarians Baby Dragon P.E.K.K.A
Elite Barbarians
Zap Rage Archers Furnace
Furnace
Zap Elite Barbarians Baby Dragon P.E.K.K.A
Rage
Elite Barbarians
Baby Dragon
Zap Archers Furnace P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Furnace Baby Dragon Executioner

Defense Synergies 0 11

Zap
Archers Elite Barbarians Furnace Baby Dragon Executioner P.E.K.K.A
Archers
Zap Furnace Baby Dragon P.E.K.K.A
Elite Barbarians
Zap
Furnace
Zap Archers Baby Dragon
Rage
Baby Dragon
Zap Archers Furnace P.E.K.K.A
Executioner
Zap
P.E.K.K.A
Zap Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner
Elite Barbarians P.E.K.K.A Zap Furnace Executioner
Furnace P.E.K.K.A Archers Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Furnace
Elite Barbarians P.E.K.K.A
Zap Archers Furnace Baby Dragon Executioner
Furnace Zap Archers Baby Dragon Executioner
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Archers
Archers Executioner Zap Furnace Baby Dragon
Executioner Zap Archers Furnace Baby Dragon
Furnace P.E.K.K.A Zap Elite Barbarians
Executioner Zap Furnace Baby Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A Furnace
Zap Elite Barbarians Furnace P.E.K.K.A
Elite Barbarians Furnace Executioner P.E.K.K.A
Zap Archers Elite Barbarians Furnace Baby Dragon Executioner
Zap Furnace Baby Dragon Executioner Archers
P.E.K.K.A Elite Barbarians
Archers Elite Barbarians Furnace Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Furnace P.E.K.K.A
Zap Archers Elite Barbarians Baby Dragon Executioner
P.E.K.K.A Zap Elite Barbarians Furnace
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Executioner
Furnace Executioner Zap Archers Baby Dragon
P.E.K.K.A Archers Elite Barbarians Furnace
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Baby Dragon
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Executioner
Archers Furnace Baby Dragon Executioner
Elite Barbarians Zap Archers Furnace Baby Dragon Executioner P.E.K.K.A
Executioner Zap Archers Elite Barbarians Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon
Executioner Zap Furnace Baby Dragon
Executioner Zap Furnace Baby Dragon
Archers Furnace Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap
Elite Barbarians
Zap
Zap Archers Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner
Baby Dragon
Zap Elite Barbarians Furnace Baby Dragon
Zap Furnace Baby Dragon Executioner
Furnace Baby Dragon Executioner
Zap Archers Baby Dragon Executioner
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Furnace Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Archers Furnace Baby Dragon Executioner
Zap
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Archers
Zap Archers Baby Dragon Executioner
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Baby Dragon
Zap Executioner
Zap Baby Dragon Executioner

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