My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Graveyard
Giant Snowball
Archers Minions Barbarians Graveyard
Zap
Archers Minions Inferno Tower Graveyard
Barbarian Barrel
Archers Knight Barbarians Inferno Tower Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Inferno Tower Graveyard
Arrows
Archers Minions Graveyard
Royal Delivery
Archers Knight Minions Barbarians Graveyard
Fireball
Archers Minions Barbarians Inferno Tower
Poison
Archers Minions Barbarians Inferno Tower Graveyard
Lightning
Knight Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Fireball Freeze Barbarians Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Graveyard
Knight
Archers Minions Graveyard Fireball
Minions
Knight Graveyard
Barbarians
Fireball
Graveyard Knight Freeze
Inferno Tower
Freeze
Graveyard Fireball
Graveyard
Knight Fireball Freeze Archers Minions

Defense Synergies 3 7

Archers
Knight Minions Inferno Tower
Knight
Archers Minions Inferno Tower Fireball
Minions
Knight Archers Inferno Tower Freeze
Barbarians
Fireball
Knight Inferno Tower Freeze
Inferno Tower
Knight Archers Minions Fireball
Freeze
Minions Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower
Barbarians Inferno Tower Knight Minions
Barbarians Inferno Tower Archers Knight Minions Freeze
Barbarians Inferno Tower Knight Minions
Barbarians Fireball
Fireball Freeze Archers Minions
Minions Inferno Tower Archers Fireball Freeze
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Minions
Knight Archers Barbarians Inferno Tower
Archers Minions Barbarians Knight Fireball Freeze
Minions Inferno Tower Archers Fireball
Barbarians Inferno Tower Knight Minions Fireball Freeze
Fireball Minions Barbarians Freeze
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Fireball Freeze
Barbarians Knight Minions Fireball Inferno Tower
Fireball Archers Knight Minions Barbarians
Freeze Archers Knight Minions Barbarians Fireball
Barbarians Inferno Tower
Archers Knight Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball Inferno Tower
Fireball Archers Knight
Barbarians Knight Minions Inferno Tower
Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight
Fireball Archers Minions Freeze
Archers Knight Minions Barbarians Fireball Inferno Tower
Inferno Tower Knight Barbarians
Freeze Knight Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Knight Minions Barbarians Inferno Tower
Barbarians Fireball
Barbarians Knight Fireball Inferno Tower
Archers Barbarians Fireball
Barbarians Inferno Tower Archers Knight Minions Fireball Freeze
Minions Archers Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Barbarians Fireball Freeze
Fireball
Fireball Minions Freeze
Archers
Fireball Freeze
Fireball
Minions Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Minions
Archers Fireball
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Freeze Fireball
Fireball
Fireball
Fireball
Archers Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Archers Minions Barbarians Fireball Freeze
Fireball Archers
Freeze
Fireball
Fireball Knight
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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