My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Mortar Graveyard
Barbarian Barrel
Archers Knight Mortar Graveyard
The Log
Archers Graveyard
Earthquake
Archers Mortar Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight P.E.K.K.A Graveyard
Fireball
Archers Mortar
Poison
Bats Archers Mortar Graveyard
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Mortar Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mortar P.E.K.K.A Graveyard
Zap
Arrows P.E.K.K.A Graveyard Bats Archers Knight Mortar
Archers
Knight Zap Arrows Mortar P.E.K.K.A Graveyard
Arrows
Zap P.E.K.K.A Graveyard Archers Knight Mortar
Knight
Bats Archers Mortar Graveyard Zap Arrows
Mortar
Knight Bats Zap Archers Arrows
P.E.K.K.A
Zap Arrows Bats Archers Graveyard
Graveyard
Zap Arrows Knight Bats Archers P.E.K.K.A

Defense Synergies 2 14

Bats
Knight Zap Mortar P.E.K.K.A
Zap
Bats Archers Arrows Knight Mortar P.E.K.K.A
Archers
Knight Zap Mortar P.E.K.K.A
Arrows
Zap Knight Mortar P.E.K.K.A
Knight
Bats Archers Zap Arrows Mortar
Mortar
Bats Zap Archers Arrows Knight
P.E.K.K.A
Bats Zap Archers Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
P.E.K.K.A Bats Zap Knight Mortar
Mortar P.E.K.K.A Bats Archers Knight
P.E.K.K.A Bats Knight Mortar
Arrows P.E.K.K.A
Arrows Bats Zap Archers
Bats Zap Archers Arrows Mortar
Zap Arrows P.E.K.K.A
P.E.K.K.A Mortar
Knight Archers
Bats Archers Zap Arrows Knight
Arrows Bats Zap Archers
Mortar P.E.K.K.A Bats Zap Knight
Bats Zap Arrows Mortar P.E.K.K.A
P.E.K.K.A Knight Mortar
Zap Mortar P.E.K.K.A
Bats Arrows Knight Mortar P.E.K.K.A
Arrows Mortar Bats Zap Archers Knight
Zap Arrows Mortar Bats Archers Knight
P.E.K.K.A Mortar
Bats Archers Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Zap Archers Arrows Knight Mortar
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight
Arrows Bats Zap Archers
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Mortar
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Archers
Bats Zap Archers Knight Mortar P.E.K.K.A
Bats Arrows Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap
Arrows
Arrows Knight
Zap Arrows Mortar
Arrows Bats Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats
Zap Arrows Knight Mortar
Zap Archers Arrows
Knight Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Archers Arrows Mortar
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Archers Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Archers
Zap Archers Arrows
Arrows
Knight
Arrows Zap Mortar
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap Mortar

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