My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Bomber Archers Barbarians
Zap
Fire Spirit Spear Goblins Bomber Archers Royal Giant
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Archers Barbarians
The Log
Fire Spirit Spear Goblins Bomber Archers Barbarians Royal Giant
Earthquake
Spear Goblins Bomber Archers Barbarians
Arrows
Fire Spirit Spear Goblins Bomber Archers
Royal Delivery
Fire Spirit Spear Goblins Bomber Archers Barbarians
Fireball
Bomber Archers Barbarians
Poison
Spear Goblins Bomber Archers Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Archers Arrows Freeze Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Archers

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Spear Goblins
Royal Giant
Bomber
Royal Giant
Archers
Arrows Royal Giant
Arrows
Royal Giant Archers Freeze
Barbarians
Royal Giant
Fire Spirit Bomber Arrows Spear Goblins Archers
Freeze
Arrows

Defense Synergies 0 5

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Archers Arrows Barbarians
Bomber
Archers
Spear Goblins
Arrows
Spear Goblins Barbarians
Barbarians
Spear Goblins Arrows
Royal Giant
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber
Barbarians Bomber
Barbarians Fire Spirit Bomber Archers Freeze
Barbarians Bomber
Bomber Arrows Barbarians
Arrows Freeze Fire Spirit Spear Goblins Bomber Archers
Fire Spirit Spear Goblins Archers Arrows Freeze
Arrows Barbarians
Barbarians
Fire Spirit Spear Goblins Bomber Archers Barbarians
Archers Barbarians Spear Goblins Bomber Arrows Freeze
Arrows Spear Goblins Archers
Barbarians Fire Spirit Bomber Freeze
Fire Spirit Bomber Arrows Barbarians Freeze
Barbarians
Barbarians Freeze
Barbarians Bomber Arrows
Fire Spirit Arrows Spear Goblins Bomber Archers Barbarians
Arrows Freeze Fire Spirit Spear Goblins Bomber Archers Barbarians
Barbarians
Bomber Fire Spirit Spear Goblins Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers
Bomber Archers Arrows
Barbarians Spear Goblins
Barbarians
Barbarians
Fire Spirit Arrows Archers Freeze
Spear Goblins Archers Barbarians
Barbarians
Freeze Spear Goblins Barbarians
Barbarians
Barbarians
Arrows Barbarians
Barbarians
Bomber Archers Barbarians
Barbarians Spear Goblins Bomber Archers Freeze
Arrows Bomber Archers Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Bomber Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins Freeze
Fire Spirit Bomber Archers Arrows
Arrows Fire Spirit Freeze
Arrows
Fire Spirit
Arrows
Fire Spirit Archers Arrows
Fire Spirit
Arrows Freeze
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows Freeze
Bomber
Fire Spirit Bomber Archers Arrows
Fire Spirit Bomber Arrows
Arrows
Arrows Barbarians
Arrows Freeze Fire Spirit Bomber
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Freeze
Bomber Arrows
Arrows Freeze
Arrows
Fire Spirit Spear Goblins Archers Barbarians Freeze
Fire Spirit Archers Arrows
Freeze
Arrows
Arrows Bomber
Arrows
Freeze
Freeze

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