My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Elite Barbarians Giant
Giant Snowball
Archers Goblin Gang Minion Horde Baby Dragon
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Barbarian Hut
The Log
Archers Goblin Gang Elite Barbarians Barbarian Hut
Earthquake
Archers Goblin Gang Barbarian Hut
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians Baby Dragon
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Barbarian Hut Baby Dragon
Poison
Archers Goblin Gang Minion Horde Barbarian Hut
Lightning
Elite Barbarians Barbarian Hut Baby Dragon
Rocket
Minion Horde Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Baby Dragon Minion Horde Giant Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Giant Barbarian Hut Baby Dragon
Goblin Gang
Giant Barbarian Hut Baby Dragon
Minion Horde
Giant Barbarian Hut
Elite Barbarians
Archers Fireball
Fireball
Elite Barbarians Giant Baby Dragon
Giant
Archers Goblin Gang Minion Horde Fireball Barbarian Hut Baby Dragon
Barbarian Hut
Archers Goblin Gang Minion Horde Giant Baby Dragon
Baby Dragon
Archers Goblin Gang Fireball Giant Barbarian Hut

Defense Synergies 0 7

Archers
Goblin Gang Barbarian Hut Baby Dragon
Goblin Gang
Archers Barbarian Hut
Minion Horde
Barbarian Hut
Elite Barbarians
Fireball
Barbarian Hut
Giant
Barbarian Hut
Archers Goblin Gang Minion Horde Fireball Baby Dragon
Baby Dragon
Archers Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Baby Dragon
Minion Horde Elite Barbarians Barbarian Hut Goblin Gang
Goblin Gang Minion Horde Barbarian Hut Archers Elite Barbarians
Minion Horde Elite Barbarians Barbarian Hut Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Archers Baby Dragon
Minion Horde Archers Goblin Gang Fireball Barbarian Hut Baby Dragon
Barbarian Hut Fireball Baby Dragon
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde
Archers Goblin Gang Minion Horde Fireball Baby Dragon
Minion Horde Archers Goblin Gang Fireball Barbarian Hut Baby Dragon
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians Fireball
Fireball Barbarian Hut Goblin Gang Minion Horde Baby Dragon
Elite Barbarians Barbarian Hut Goblin Gang Minion Horde
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians Fireball
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians Fireball
Fireball Archers Goblin Gang Minion Horde Elite Barbarians Barbarian Hut Baby Dragon
Baby Dragon Archers Fireball Barbarian Hut
Barbarian Hut Elite Barbarians
Goblin Gang Archers Minion Horde Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Archers Elite Barbarians Fireball
Fireball Archers Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Minion Horde Elite Barbarians Barbarian Hut
Goblin Gang Minion Horde Elite Barbarians Fireball Barbarian Hut
Barbarian Hut Goblin Gang Minion Horde Elite Barbarians
Fireball Archers Goblin Gang Minion Horde Baby Dragon
Goblin Gang Archers Minion Horde Elite Barbarians Fireball Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Elite Barbarians Fireball Barbarian Hut Baby Dragon
Goblin Gang Minion Horde Barbarian Hut
Minion Horde Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Minion Horde Fireball Barbarian Hut
Archers Minion Horde Fireball Barbarian Hut Baby Dragon
Goblin Gang Elite Barbarians Archers Minion Horde Fireball Barbarian Hut Baby Dragon
Archers Minion Horde Elite Barbarians Fireball Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball Barbarian Hut
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Baby Dragon
Archers Minion Horde Baby Dragon
Fireball Barbarian Hut Baby Dragon
Fireball
Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball Archers Baby Dragon
Elite Barbarians Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Baby Dragon
Elite Barbarians Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball
Minion Horde
Archers Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Archers Minion Horde Fireball Baby Dragon
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Goblin Gang Fireball Barbarian Hut
Fireball Archers Baby Dragon
Fireball
Fireball Goblin Gang Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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