My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Heal Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Goblins Minion Horde Three Musketeers
Zap
Goblins Minion Horde Three Musketeers
Barbarian Barrel
Goblins Knight Heal Spirit Three Musketeers
The Log
Goblins Heal Spirit Three Musketeers
Earthquake
Elixir Collector
Arrows
Goblins Minion Horde Heal Spirit
Royal Delivery
Goblins Knight Minion Horde Heal Spirit Three Musketeers P.E.K.K.A
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Zap Knight Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Zap Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
P.E.K.K.A Goblins Knight Minion Horde Heal Spirit Three Musketeers
Knight
Three Musketeers Zap Minion Horde Heal Spirit
Minion Horde
Zap Knight Heal Spirit
Heal Spirit
Zap Knight Minion Horde Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Knight Zap Heal Spirit
P.E.K.K.A
Zap Heal Spirit

Defense Synergies 0 9

Goblins
Zap Knight Minion Horde
Zap
Goblins Knight Minion Horde Three Musketeers P.E.K.K.A
Knight
Goblins Zap Minion Horde Three Musketeers
Minion Horde
Goblins Zap Knight
Heal Spirit
Elixir Collector
Three Musketeers
Zap Knight
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde P.E.K.K.A Goblins Zap Knight Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Goblins Knight
Minion Horde Three Musketeers P.E.K.K.A Goblins Knight
P.E.K.K.A
Goblins Zap
Minion Horde Three Musketeers Zap
Zap P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblins
Knight Goblins Minion Horde
Goblins Minion Horde Zap Knight
Minion Horde Three Musketeers Zap
Minion Horde P.E.K.K.A Zap Knight Three Musketeers
Three Musketeers Goblins Zap Minion Horde P.E.K.K.A
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Zap Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Goblins Knight P.E.K.K.A
Goblins Zap Knight Minion Horde Three Musketeers
Zap Knight
P.E.K.K.A Three Musketeers
Goblins Knight Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A
Zap Knight
P.E.K.K.A Goblins Zap Knight Minion Horde
P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Knight Minion Horde Three Musketeers
Zap Minion Horde Three Musketeers
P.E.K.K.A Goblins Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Zap Minion Horde P.E.K.K.A Goblins Knight
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblins Zap Knight Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap
Zap
Goblins Minion Horde Three Musketeers
Zap Knight Minion Horde
Zap
Knight Three Musketeers
Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Zap Three Musketeers
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde
Zap Three Musketeers
Knight Minion Horde Three Musketeers
Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde
Zap
Zap

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