My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Three Musketeers
Giant Snowball
Goblins Minions Hog Rider Three Musketeers
Zap
Goblins Minions Three Musketeers
Barbarian Barrel
Goblins Three Musketeers
The Log
Goblins Mini P.E.K.K.A Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider Three Musketeers
Fireball
Minions Hog Rider Three Musketeers
Poison
Minions Three Musketeers
Lightning
Ice Golem Mini P.E.K.K.A Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Minions Mini P.E.K.K.A Hog Rider Freeze Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Zap
Hog Rider Goblins Minions Ice Golem Mini P.E.K.K.A Three Musketeers Freeze
Minions
Hog Rider Zap Ice Golem Mini P.E.K.K.A
Ice Golem
Hog Rider Three Musketeers Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Ice Golem Hog Rider
Hog Rider
Goblins Zap Minions Ice Golem Freeze Mini P.E.K.K.A Three Musketeers
Three Musketeers
Ice Golem Zap Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 2 10

Goblins
Zap Ice Golem Freeze
Zap
Mini P.E.K.K.A Goblins Minions Ice Golem Three Musketeers
Minions
Ice Golem Zap Freeze
Ice Golem
Minions Goblins Zap Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Zap Ice Golem Freeze
Hog Rider
Three Musketeers
Zap Ice Golem
Freeze
Goblins Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem
Mini P.E.K.K.A Goblins Zap Minions Three Musketeers
Mini P.E.K.K.A Three Musketeers Goblins Minions Freeze
Mini P.E.K.K.A Three Musketeers Goblins Minions
Mini P.E.K.K.A
Freeze Goblins Zap Minions
Minions Three Musketeers Zap Freeze
Zap Ice Golem
Mini P.E.K.K.A Three Musketeers Goblins Minions
Goblins Ice Golem Mini P.E.K.K.A
Goblins Minions Zap Ice Golem Freeze
Minions Three Musketeers Zap
Mini P.E.K.K.A Zap Minions Three Musketeers Freeze
Three Musketeers Goblins Zap Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers Freeze
Three Musketeers Goblins Minions Mini P.E.K.K.A
Goblins Zap Minions Three Musketeers
Zap Freeze Minions Ice Golem
Mini P.E.K.K.A Three Musketeers
Goblins Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Ice Golem
Zap Ice Golem Mini P.E.K.K.A
Goblins Zap Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Ice Golem
Mini P.E.K.K.A Three Musketeers
Zap Minions Ice Golem Three Musketeers Freeze
Mini P.E.K.K.A Goblins Minions Ice Golem
Mini P.E.K.K.A
Zap Freeze Goblins Minions Ice Golem Mini P.E.K.K.A
Three Musketeers
Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Ice Golem Three Musketeers
Three Musketeers
Goblins Zap Minions Ice Golem Mini P.E.K.K.A Three Musketeers Freeze
Minions Zap Ice Golem Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Ice Golem Freeze
Zap
Zap Minions Ice Golem Freeze
Zap Ice Golem Freeze
Zap
Goblins Minions Mini P.E.K.K.A Three Musketeers
Zap
Zap
Ice Golem Three Musketeers
Minions Freeze
Zap Ice Golem
Zap Three Musketeers
Three Musketeers
Three Musketeers Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers
Zap
Minions
Zap
Zap Ice Golem Freeze
Zap
Zap
Zap
Zap Ice Golem
Zap Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Minions Freeze
Zap Three Musketeers
Freeze
Mini P.E.K.K.A Three Musketeers
Zap Ice Golem
Zap
Three Musketeers
Zap Minions Freeze
Zap
Zap Freeze

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