My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Elixir Collector Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Three Musketeers Bandit
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Three Musketeers Bandit
Fireball
Elixir Collector Three Musketeers Bandit
Poison
Elixir Collector Three Musketeers
Lightning
Ice Golem Mini P.E.K.K.A Elixir Collector Three Musketeers Bandit
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Ice Golem Bandit Mini P.E.K.K.A Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap Ice Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A Three Musketeers Bandit
Ice Spirit
Zap Mini P.E.K.K.A Three Musketeers Bandit
Zap
Ice Spirit Fire Spirit Ice Golem Mini P.E.K.K.A Three Musketeers Bandit
Ice Golem
Three Musketeers Fire Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Ice Golem
Elixir Collector
Three Musketeers
Ice Golem Fire Spirit Ice Spirit Zap Bandit
Bandit
Fire Spirit Ice Spirit Zap Three Musketeers

Defense Synergies 3 14

Fire Spirit
Ice Spirit Zap Ice Golem Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Ice Golem Three Musketeers Bandit
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Ice Golem Three Musketeers Bandit
Ice Golem
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Three Musketeers Bandit
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Ice Golem
Elixir Collector
Three Musketeers
Ice Spirit Zap Ice Golem Bandit
Bandit
Ice Spirit Zap Ice Golem Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Ice Spirit Zap Three Musketeers Bandit
Mini P.E.K.K.A Three Musketeers Fire Spirit Bandit
Mini P.E.K.K.A Three Musketeers Bandit
Mini P.E.K.K.A
Fire Spirit Zap Bandit
Three Musketeers Fire Spirit Ice Spirit Zap
Zap Ice Golem Bandit
Mini P.E.K.K.A Three Musketeers
Fire Spirit Ice Spirit Ice Golem Mini P.E.K.K.A Bandit
Zap Ice Golem Bandit
Three Musketeers Zap
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Three Musketeers Bandit
Fire Spirit Three Musketeers Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Bandit
Ice Spirit Zap Mini P.E.K.K.A Three Musketeers Bandit
Three Musketeers Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Three Musketeers Bandit
Zap Fire Spirit Ice Spirit Ice Golem Bandit
Mini P.E.K.K.A Three Musketeers
Fire Spirit Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Bandit
Bandit Zap Ice Golem Mini P.E.K.K.A
Bandit Ice Spirit Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Ice Golem Bandit
Mini P.E.K.K.A Three Musketeers Bandit
Fire Spirit Ice Spirit Zap Ice Golem Three Musketeers
Mini P.E.K.K.A Ice Golem Bandit
Mini P.E.K.K.A
Zap Ice Spirit Ice Golem Mini P.E.K.K.A Bandit
Three Musketeers
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Ice Golem Three Musketeers Bandit
Three Musketeers
Ice Spirit Zap Ice Golem Mini P.E.K.K.A Three Musketeers
Zap Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Zap Bandit
Bandit
Ice Golem
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Ice Golem
Fire Spirit
Fire Spirit Ice Spirit Zap Ice Golem
Zap Bandit
Fire Spirit Mini P.E.K.K.A Three Musketeers
Zap Bandit
Fire Spirit Zap
Fire Spirit Ice Golem Three Musketeers Bandit
Bandit
Zap Ice Golem
Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Three Musketeers Bandit
Fire Spirit Zap
Zap
Zap Ice Golem Fire Spirit Ice Spirit
Zap Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap Ice Golem
Zap Ice Spirit
Mini P.E.K.K.A
Zap Bandit
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Bandit
Fire Spirit Zap Three Musketeers
Mini P.E.K.K.A Three Musketeers
Zap Ice Golem
Zap
Three Musketeers
Zap Ice Spirit
Zap
Zap Bandit

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