My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Minions Barbarians Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Minions Barbarians Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Hog Rider Baby Dragon Barbarians Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Hog Rider Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Elite Barbarians Baby Dragon P.E.K.K.A
Barbarians
Hog Rider
Elite Barbarians
Rage Minions Hog Rider Wizard
Hog Rider
Minions Rage Barbarians Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Hog Rider Rage P.E.K.K.A
Rage
Minions Elite Barbarians Hog Rider Wizard
Baby Dragon
Minions Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Wizard Baby Dragon

Defense Synergies 0 5

Minions
Baby Dragon P.E.K.K.A
Barbarians
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Rage
Baby Dragon
Minions P.E.K.K.A
P.E.K.K.A
Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Barbarians Elite Barbarians P.E.K.K.A Minions
Barbarians P.E.K.K.A Minions Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Minions
Barbarians Elite Barbarians P.E.K.K.A
Minions Baby Dragon
Minions Wizard Baby Dragon
Barbarians Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Barbarians
Minions Barbarians Wizard Baby Dragon
Minions Wizard Baby Dragon
Barbarians P.E.K.K.A Minions Elite Barbarians Wizard
Wizard Minions Barbarians Baby Dragon P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Wizard Minions Elite Barbarians P.E.K.K.A
Minions Barbarians Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Minions Barbarians
Barbarians P.E.K.K.A Elite Barbarians
Wizard Minions Barbarians Elite Barbarians Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Baby Dragon
Barbarians P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Elite Barbarians
Wizard Minions Baby Dragon
P.E.K.K.A Minions Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Minions Barbarians Elite Barbarians Baby Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Wizard
Wizard Barbarians Baby Dragon
Barbarians Elite Barbarians Minions Baby Dragon P.E.K.K.A
Minions Barbarians Elite Barbarians Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians
Wizard Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Elite Barbarians
Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minions Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Minions
Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Wizard Baby Dragon
Minions Wizard
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Minions Barbarians
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Baby Dragon
Baby Dragon

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