My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Battle Ram Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Royal Giant Battle Ram
Barbarian Barrel
Tesla Battle Ram Hunter Magic Archer
The Log
Royal Giant Battle Ram Hunter
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Battle Ram Hunter Magic Archer
Fireball
Tesla Battle Ram Hunter Magic Archer
Poison
Bats Hunter Magic Archer
Lightning
Tesla Battle Ram Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Tesla Battle Ram Hunter Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Battle Ram
Tesla
Royal Giant
Bats Hunter Tornado The Log Magic Archer
Battle Ram
The Log Magic Archer Bats Tornado Hunter
Tornado
Magic Archer Royal Giant Battle Ram Hunter The Log
Hunter
Royal Giant Battle Ram Tornado
The Log
Battle Ram Royal Giant Tornado Magic Archer
Magic Archer
Battle Ram Tornado Royal Giant The Log

Defense Synergies 2 9

Bats
Tesla Hunter The Log
Tesla
The Log Bats Tornado Magic Archer
Royal Giant
Battle Ram
Tornado
Magic Archer Tesla Hunter The Log
Hunter
Bats Tornado The Log
The Log
Tesla Bats Tornado Hunter Magic Archer
Magic Archer
Tornado Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Hunter Bats Tesla The Log
Tesla Tornado Hunter Bats
Tesla Hunter Bats
Tornado The Log
Tornado The Log Bats Tesla Hunter Magic Archer
Bats Tesla Tornado Hunter Magic Archer
Tesla The Log Magic Archer
Tesla Hunter Tornado
Tornado Tesla Hunter
Bats Tesla Tornado Hunter The Log Magic Archer
Tesla Hunter Bats Tornado Magic Archer
Tesla Hunter Bats The Log
Bats Tesla Tornado Hunter The Log Magic Archer
Tesla Hunter
Tornado Tesla Hunter The Log
Tesla Bats Tornado Hunter
Tesla Bats Tornado Hunter The Log Magic Archer
Tornado Hunter The Log Bats Tesla Magic Archer
Tesla Tornado Hunter
Bats Tesla Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Tesla Hunter The Log Magic Archer
Bats Hunter The Log
Hunter Bats Tesla Tornado The Log
Tesla Hunter
Bats Tesla Tornado Hunter Magic Archer
Bats Tesla Hunter
Tesla Hunter
Bats Tornado The Log Magic Archer
Tesla
Bats Tesla Hunter
Tornado The Log
Tesla Hunter
Tesla Magic Archer
Tesla Bats Tornado Hunter The Log Magic Archer
Bats Tesla Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Bats Tornado Hunter Magic Archer
Tornado The Log Magic Archer
The Log Tornado Hunter Magic Archer
The Log Tornado
Bats Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log
Tornado
Bats
Hunter The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Hunter Magic Archer
The Log Tornado Hunter Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Bats Tornado Hunter Magic Archer
Bats
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Magic Archer
Tornado Hunter Magic Archer
The Log
Hunter Magic Archer
The Log Magic Archer
Tornado
Bats Tornado The Log Magic Archer
Bats Tornado Magic Archer
Tornado The Log Magic Archer

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