My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Bandit Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Bowler Bandit Electro Wizard Inferno Dragon
Fireball
Minions Goblin Gang Wizard Bowler Bandit Electro Wizard Inferno Dragon
Poison
Minions Goblin Gang Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler Bandit Electro Wizard Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Bandit Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Bowler Bandit Inferno Dragon
Goblin Gang
Mini P.E.K.K.A Bowler Bandit
Mini P.E.K.K.A
Minions Goblin Gang Wizard Bowler Electro Wizard
Wizard
Mini P.E.K.K.A Bandit
Bowler
Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Bandit
Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bowler Bandit
Inferno Dragon
Minions

Defense Synergies 1 15

Minions
Bowler Bandit Electro Wizard
Goblin Gang
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Electro Wizard Goblin Gang Wizard Bowler
Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Bowler
Minions Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Minions Goblin Gang Wizard Bowler Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Wizard Bowler Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard Electro Wizard
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Minions Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang Bowler Bandit Electro Wizard
Mini P.E.K.K.A Bowler
Goblin Gang Bowler Minions Bandit Electro Wizard
Minions Electro Wizard Inferno Dragon Goblin Gang Wizard
Bowler Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler Bandit Electro Wizard
Minions Goblin Gang Electro Wizard Wizard Bowler Bandit
Minions Inferno Dragon Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Bowler Minions Goblin Gang Wizard Bandit Electro Wizard
Wizard Bowler Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Bandit Electro Wizard Inferno Dragon
Wizard Minions Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Minions Goblin Gang Wizard Bowler Bandit Electro Wizard
Wizard Minions Bowler Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Wizard Bowler Minions Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Bowler Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Mini P.E.K.K.A Wizard Bowler Inferno Dragon
Goblin Gang Bandit Minions Mini P.E.K.K.A Bowler Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Bandit Inferno Dragon
Wizard Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Bowler Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Wizard Minions Mini P.E.K.K.A Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Bowler
Bowler Electro Wizard
Mini P.E.K.K.A Bowler Goblin Gang Wizard Bandit
Wizard Bowler
Goblin Gang Electro Wizard Minions Mini P.E.K.K.A Bowler Inferno Dragon
Minions Bowler Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bowler Bandit Electro Wizard
Bandit
Wizard Bowler
Wizard Minions
Wizard Bowler
Wizard Bowler
Wizard Bandit
Minions Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Wizard Bowler Bandit Electro Wizard
Wizard
Bowler Bandit
Minions Bandit
Wizard Bowler Bandit
Wizard Bowler Bandit
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bowler Bandit Electro Wizard
Wizard Bowler
Minions Bowler
Wizard
Bowler
Wizard Bowler
Inferno Dragon
Wizard Bowler Bandit Electro Wizard
Wizard Bowler Bandit
Bandit
Wizard Electro Wizard
Electro Wizard Minions Wizard
Mini P.E.K.K.A Bowler
Wizard Bandit
Electro Wizard
Wizard Bowler
Electro Wizard Minions Goblin Gang Bandit
Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Wizard Bowler Electro Wizard
Wizard Bowler
Minions Goblin Gang Bowler Electro Wizard
Electro Wizard
Bowler Bandit Electro Wizard

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