My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton Bandit Electro Wizard
The Log
Elite Barbarians Giant Skeleton Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Giant Skeleton Bandit Electro Wizard
Fireball
Minions Elite Barbarians Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Bandit Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Fireball Electro Wizard Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Minions Giant Skeleton Bandit
Minions
Zap Elite Barbarians Giant Skeleton Bandit
Elite Barbarians
Zap Minions Fireball Wizard Bandit
Fireball
Zap Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Giant Skeleton Bandit
Giant Skeleton
Zap Minions Wizard Bandit Electro Wizard
Bandit
Zap Minions Elite Barbarians Wizard Giant Skeleton Electro Wizard
Electro Wizard
Zap Fireball Giant Skeleton Bandit

Defense Synergies 2 15

Zap
Fireball Electro Wizard Minions Elite Barbarians Giant Skeleton Bandit
Minions
Zap Giant Skeleton Bandit Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Bandit Electro Wizard
Wizard
Elite Barbarians Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Zap Minions Wizard Electro Wizard
Bandit
Zap Minions Fireball Wizard Electro Wizard
Electro Wizard
Zap Minions Fireball Wizard Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
Elite Barbarians Zap Minions Bandit Electro Wizard
Minions Elite Barbarians Giant Skeleton Bandit Electro Wizard
Elite Barbarians Minions Bandit Electro Wizard
Elite Barbarians Fireball Giant Skeleton
Fireball Zap Minions Bandit Electro Wizard
Minions Electro Wizard Zap Fireball Wizard
Zap Fireball Giant Skeleton Bandit Electro Wizard
Minions Elite Barbarians
Elite Barbarians Giant Skeleton Bandit Electro Wizard
Minions Electro Wizard Zap Fireball Wizard Giant Skeleton Bandit
Minions Zap Fireball Wizard Electro Wizard
Zap Minions Elite Barbarians Fireball Wizard Giant Skeleton Bandit Electro Wizard
Fireball Wizard Zap Minions Electro Wizard
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians Fireball Bandit Electro Wizard
Wizard Minions Elite Barbarians Fireball Electro Wizard
Fireball Zap Minions Elite Barbarians Wizard Bandit Electro Wizard
Zap Wizard Minions Fireball Giant Skeleton Bandit Electro Wizard
Elite Barbarians Electro Wizard
Wizard Minions Elite Barbarians Fireball Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Giant Skeleton Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Elite Barbarians Wizard
Giant Skeleton Bandit Zap Minions Elite Barbarians Electro Wizard
Giant Skeleton Zap Elite Barbarians Fireball Bandit Electro Wizard
Giant Skeleton Elite Barbarians Bandit
Fireball Wizard Zap Minions Electro Wizard
Minions Elite Barbarians Fireball Giant Skeleton Bandit Electro Wizard
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Minions Elite Barbarians Fireball Bandit
Minions Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Fireball Wizard Bandit
Wizard Fireball
Elite Barbarians Electro Wizard Zap Minions Fireball Giant Skeleton
Minions Zap Elite Barbarians Fireball Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Zap Bandit Electro Wizard
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Bandit Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Bandit
Minions Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Minions
Zap Fireball Wizard Bandit Electro Wizard
Zap Fireball Wizard
Minions Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Bandit
Zap Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Zap Electro Wizard Minions Fireball Bandit
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians
Zap Minions Elite Barbarians Fireball Giant Skeleton Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Giant Skeleton Bandit Electro Wizard

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