My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Lava Hound
Giant Snowball
Archers Minions Tombstone Lava Hound
Zap
Archers Minions Tombstone Lava Hound
Barbarian Barrel
Archers Tombstone
The Log
Archers Tombstone Mini P.E.K.K.A
Earthquake
Archers Tombstone
Arrows
Archers Minions Tombstone Lava Hound
Royal Delivery
Archers Minions Mini P.E.K.K.A Lava Hound
Fireball
Archers Minions Tombstone Lava Hound
Poison
Archers Minions Tombstone Lava Hound
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Tombstone Fireball Mini P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Lava Hound
Arrows
Fireball Lava Hound Archers Mini P.E.K.K.A
Minions
Lava Hound Mini P.E.K.K.A
Tombstone
Fireball
Arrows Lava Hound The Log
Mini P.E.K.K.A
Archers Arrows Minions The Log
The Log
Fireball Mini P.E.K.K.A
Lava Hound
Arrows Minions Fireball Archers

Defense Synergies 2 11

Archers
Minions Tombstone Mini P.E.K.K.A The Log
Arrows
Tombstone Fireball Mini P.E.K.K.A
Minions
Archers Tombstone The Log
Tombstone
Archers Arrows Minions Fireball
Fireball
The Log Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Arrows Fireball
The Log
Fireball Mini P.E.K.K.A Archers Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball The Log
Mini P.E.K.K.A Minions Tombstone The Log
Mini P.E.K.K.A Archers Minions Tombstone
Mini P.E.K.K.A Minions Tombstone
Arrows Tombstone Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Archers Minions
Minions Archers Arrows Tombstone Fireball
Arrows Fireball The Log
Mini P.E.K.K.A Minions Tombstone
Archers Mini P.E.K.K.A
Archers Minions Arrows Tombstone Fireball The Log
Arrows Minions Archers Fireball
Tombstone Mini P.E.K.K.A Minions Fireball The Log
Fireball Arrows Minions Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A The Log
Arrows Minions Tombstone Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball Archers Minions The Log
Arrows The Log Archers Minions Tombstone Fireball
Mini P.E.K.K.A
Archers Arrows Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tombstone Fireball
Fireball Archers Arrows Mini P.E.K.K.A The Log
Tombstone Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Tombstone Mini P.E.K.K.A
Arrows Fireball Archers Minions
Mini P.E.K.K.A Archers Minions Tombstone Fireball
Mini P.E.K.K.A
Minions Tombstone Fireball Mini P.E.K.K.A The Log
Tombstone
Minions Tombstone Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Tombstone Fireball
Archers Fireball
Tombstone Archers Minions Fireball Mini P.E.K.K.A The Log
Arrows Minions Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Archers Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Archers Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Archers Arrows Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Minions Tombstone Fireball
Fireball Archers Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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