My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Minions Inferno Dragon Lumberjack
Zap
Skeletons Fire Spirit Minions Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Tesla Royal Ghost Lumberjack
The Log
Skeletons Fire Spirit Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Royal Ghost Inferno Dragon Lumberjack
Fireball
Minions Tesla Inferno Dragon Lumberjack
Poison
Minions
Lightning
Tesla Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Minions Royal Ghost Tesla Fireball Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Minions Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Inferno Dragon Lumberjack
Minions
Inferno Dragon Lumberjack
Tesla
Fireball
Royal Ghost
Lumberjack
Inferno Dragon
Fire Spirit Minions
Lumberjack
Fire Spirit Minions Royal Ghost

Defense Synergies 1 10

Skeletons
Tesla Fire Spirit Minions Royal Ghost Inferno Dragon Lumberjack
Fire Spirit
Skeletons
Minions
Skeletons Tesla Lumberjack
Tesla
Skeletons Minions Fireball Inferno Dragon
Fireball
Tesla Lumberjack
Royal Ghost
Skeletons
Inferno Dragon
Skeletons Tesla
Lumberjack
Skeletons Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Inferno Dragon Lumberjack Skeletons Minions Tesla
Tesla Lumberjack Skeletons Fire Spirit Minions Inferno Dragon
Tesla Inferno Dragon Lumberjack Skeletons Minions
Fireball Lumberjack
Fireball Skeletons Fire Spirit Minions Tesla Royal Ghost Lumberjack
Minions Tesla Inferno Dragon Fire Spirit Fireball
Tesla Fireball
Tesla Inferno Dragon Skeletons Minions Lumberjack
Skeletons Fire Spirit Tesla Royal Ghost Lumberjack
Minions Skeletons Tesla Fireball Royal Ghost Lumberjack
Minions Tesla Inferno Dragon Fireball
Tesla Lumberjack Skeletons Fire Spirit Minions Fireball
Fire Spirit Fireball Minions Tesla Royal Ghost Lumberjack
Inferno Dragon Tesla Lumberjack
Tesla Fireball Inferno Dragon Lumberjack
Tesla Skeletons Minions Fireball Lumberjack
Fire Spirit Tesla Fireball Minions Royal Ghost Lumberjack
Fire Spirit Minions Tesla Fireball Royal Ghost Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Royal Ghost Fire Spirit Minions Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla Fireball Royal Ghost
Fireball Tesla Royal Ghost Inferno Dragon Lumberjack
Lumberjack Skeletons Minions
Lumberjack Tesla Fireball
Skeletons Tesla Inferno Dragon Lumberjack
Fire Spirit Fireball Skeletons Minions Tesla
Skeletons Minions Tesla Fireball Lumberjack
Tesla Inferno Dragon Lumberjack
Skeletons Minions Fireball Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Minions Tesla Lumberjack
Fireball
Skeletons Tesla Fireball Lumberjack
Tesla Fireball
Tesla Skeletons Minions Fireball Inferno Dragon Lumberjack
Minions Tesla Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball Lumberjack
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fire Spirit Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball
Inferno Dragon
Fireball Royal Ghost
Fireball
Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit
Fireball
Fireball Lumberjack
Fireball
Fireball
Minions Fireball
Fireball
Fireball Royal Ghost

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