My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Electro Wizard
Fireball
Minion Horde Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Poison Electro Wizard Minion Horde Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Poison Electro Wizard Minion Horde

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Freeze
Wizard
P.E.K.K.A Mega Knight
Rocket
Freeze
Minion Horde Poison
Poison
P.E.K.K.A Freeze Mega Knight
P.E.K.K.A
Poison Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Wizard Poison Electro Wizard

Defense Synergies 0 11

Minion Horde
Freeze
Wizard
Freeze P.E.K.K.A Electro Wizard Mega Knight
Rocket
Freeze
Minion Horde Wizard Electro Wizard Mega Knight
Poison
Electro Wizard Mega Knight
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard Freeze Poison P.E.K.K.A Mega Knight
Mega Knight
Wizard Freeze Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Rocket P.E.K.K.A Mega Knight Freeze Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard Mega Knight
Rocket Poison P.E.K.K.A Mega Knight
Freeze Electro Wizard Mega Knight
Minion Horde Rocket Electro Wizard Wizard Freeze Poison
Rocket Poison P.E.K.K.A Electro Wizard Mega Knight
Minion Horde P.E.K.K.A
Minion Horde Electro Wizard Mega Knight
Minion Horde Poison Electro Wizard Wizard Freeze Mega Knight
Minion Horde Wizard Poison Electro Wizard
Minion Horde P.E.K.K.A Mega Knight Wizard Rocket Freeze Electro Wizard
Wizard Rocket Mega Knight Minion Horde Freeze Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde Rocket Freeze P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Poison P.E.K.K.A Electro Wizard
Mega Knight Minion Horde Wizard Electro Wizard
Wizard Freeze Poison Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Minion Horde Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Minion Horde Rocket Electro Wizard
Rocket P.E.K.K.A Mega Knight Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Wizard Rocket Poison Minion Horde Freeze Electro Wizard
Rocket P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Minion Horde Rocket Freeze P.E.K.K.A Electro Wizard Mega Knight Poison
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Rocket P.E.K.K.A Mega Knight Poison Electro Wizard
Rocket P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Electro Wizard Minion Horde Rocket Freeze Poison P.E.K.K.A
Poison Mega Knight Minion Horde Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket Freeze
Poison Electro Wizard
Rocket Minion Horde Poison
Rocket Freeze Poison
Wizard Rocket Poison Minion Horde Mega Knight
Wizard Poison Minion Horde Rocket Freeze
Minion Horde Wizard Poison
Poison Wizard Freeze
Poison Wizard
Rocket Minion Horde Poison Electro Wizard
Rocket Poison Minion Horde Wizard Electro Wizard
Poison Wizard Rocket
Rocket Poison
Minion Horde Rocket Freeze Poison
Poison
Rocket Minion Horde Wizard Poison
Minion Horde Wizard Rocket Poison Mega Knight
Rocket Freeze Poison
Minion Horde Rocket
Rocket Wizard Poison Electro Wizard Mega Knight
Rocket Wizard Poison Mega Knight
Rocket Minion Horde Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Minion Horde Poison
Freeze Poison Wizard Mega Knight
Minion Horde
Poison Wizard Electro Wizard
Wizard Poison Mega Knight
Rocket Poison
Poison Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Minion Horde Wizard Freeze Poison
Minion Horde
Poison Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde Freeze Poison Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Rocket Wizard Poison
Minion Horde Electro Wizard Rocket Freeze
Rocket Poison Wizard Electro Wizard
Freeze
Poison Minion Horde Wizard Rocket Electro Wizard Mega Knight
Wizard Poison
Rocket Poison
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Rocket Freeze Poison Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket Freeze Electro Wizard Mega Knight

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