My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Prince
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch Prince
Barbarian Barrel
Knight Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Knight Minions Witch Prince P.E.K.K.A
Fireball
Minions Witch
Poison
Bats Minions Witch
Lightning
Knight Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Knight Minions Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Minions Rage Prince P.E.K.K.A
Knight
Bats Minions Witch Prince The Log
Minions
Knight Rage Bats Prince P.E.K.K.A
Rage
Minions Witch Bats Prince
Witch
Rage Knight Prince P.E.K.K.A
Prince
Bats Knight Minions Rage Witch The Log
P.E.K.K.A
Bats Minions Witch The Log
The Log
Knight Prince P.E.K.K.A

Defense Synergies 4 11

Bats
Knight Minions Prince P.E.K.K.A The Log
Knight
Bats Minions Witch The Log
Minions
Knight Bats Prince P.E.K.K.A The Log
Rage
Witch
Knight Prince The Log
Prince
The Log Bats Minions Witch
P.E.K.K.A
The Log Bats Minions
The Log
Prince P.E.K.K.A Bats Knight Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
P.E.K.K.A Bats Knight Minions Witch Prince The Log
Witch Prince P.E.K.K.A Bats Knight Minions
Witch Prince P.E.K.K.A Bats Knight Minions
Prince P.E.K.K.A The Log
The Log Bats Minions
Bats Minions Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Minions Prince
Knight Prince
Bats Minions Witch Knight The Log
Minions Bats Witch
Prince P.E.K.K.A Bats Knight Minions Witch The Log
Bats Minions Witch Prince P.E.K.K.A The Log
P.E.K.K.A Knight Prince
Prince P.E.K.K.A The Log
Bats Knight Minions Witch Prince P.E.K.K.A
Bats Knight Minions Witch Prince The Log
Witch The Log Bats Knight Minions
P.E.K.K.A Prince
Bats Knight Minions Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince P.E.K.K.A
Knight Prince The Log
P.E.K.K.A Bats Knight Minions Witch Prince The Log
Prince P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Witch Prince
Bats Minions Witch
Prince P.E.K.K.A Bats Knight Minions Witch
P.E.K.K.A Knight Prince
P.E.K.K.A Bats Knight Minions Witch Prince The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Knight Minions Witch Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Knight Witch
Witch
Witch Bats Knight Minions Prince P.E.K.K.A The Log
Bats Minions Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight Prince The Log
The Log
Bats Minions Witch
Witch The Log
The Log
The Log
Bats Minions Prince
Knight Prince The Log
Knight The Log
Minions
Prince The Log
Witch The Log
The Log
Bats Minions
Prince The Log
Witch The Log
Minions Prince The Log
Prince The Log
The Log
The Log Witch
Witch
The Log Witch
Witch Prince The Log
The Log
Bats Witch
Bats Minions Witch
The Log
P.E.K.K.A Prince
The Log
Bats Minions Witch Prince
Witch
The Log
Knight Prince
The Log
Prince P.E.K.K.A
Bats Minions Witch The Log
Bats Witch
Witch Prince The Log

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