My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Battle Ram Hog Rider
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Executioner
The Log
Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Battle Ram Hog Rider Executioner P.E.K.K.A
Fireball
Battle Ram Hog Rider Executioner
Poison
Bats Executioner
Lightning
Battle Ram Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Fireball Battle Ram Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Battle Ram P.E.K.K.A
Fireball
Hog Rider Tornado Battle Ram The Log
Battle Ram
The Log Bats Fireball Tornado P.E.K.K.A
Hog Rider
Bats Fireball The Log Tornado Executioner
Tornado
Fireball Executioner P.E.K.K.A Battle Ram Hog Rider The Log
Executioner
Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Bats Battle Ram Executioner The Log
The Log
Battle Ram Hog Rider Fireball Tornado Executioner P.E.K.K.A

Defense Synergies 5 4

Bats
P.E.K.K.A The Log
Fireball
Tornado The Log
Battle Ram
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A The Log
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Bats
The Log
Fireball P.E.K.K.A Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
P.E.K.K.A Bats Executioner The Log
Tornado P.E.K.K.A Bats Executioner
P.E.K.K.A Bats
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Bats Executioner
Bats Tornado Fireball Executioner
Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado
Bats Executioner Fireball Tornado The Log
Executioner Bats Fireball Tornado
P.E.K.K.A Bats Fireball The Log
Fireball Executioner Bats Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Bats Fireball Tornado Executioner P.E.K.K.A
Fireball Bats Tornado Executioner The Log
Tornado Executioner The Log Bats Fireball
P.E.K.K.A Tornado
Bats Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Executioner The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats Fireball Tornado The Log
P.E.K.K.A Executioner
Fireball Executioner Bats Tornado
P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Executioner
Fireball Executioner
Bats Fireball Tornado Executioner P.E.K.K.A The Log
Bats Executioner Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Bats Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Bats
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Executioner
Bats Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball
Fireball Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Bats Fireball Tornado The Log
Bats Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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