My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Fire Spirit Bats Guards Inferno Dragon
Zap
Fire Spirit Bats Mortar Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Mortar Guards
The Log
Fire Spirit Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Bats Guards
Royal Delivery
Fire Spirit Bats Knight Guards Inferno Dragon
Fireball
Mortar Inferno Dragon
Poison
Bats Mortar Guards
Lightning
Knight Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Guards Mortar Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mortar Inferno Dragon
Bats
Knight Mega Knight Zap Mortar Inferno Dragon
Zap
Fire Spirit Bats Knight Mortar Guards Mega Knight
Knight
Bats Mortar Fire Spirit Zap
Mortar
Knight Fire Spirit Bats Zap
Guards
Zap
Inferno Dragon
Mega Knight Fire Spirit Bats
Mega Knight
Bats Inferno Dragon Zap

Defense Synergies 3 13

Fire Spirit
Knight Zap
Bats
Knight Zap Mortar Inferno Dragon Mega Knight
Zap
Mega Knight Fire Spirit Bats Knight Mortar Guards Inferno Dragon
Knight
Fire Spirit Bats Zap Mortar
Mortar
Bats Zap Knight Guards Inferno Dragon
Guards
Zap Mortar
Inferno Dragon
Bats Zap Mortar Mega Knight
Mega Knight
Zap Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Inferno Dragon Bats Zap Knight Mortar Mega Knight
Mortar Mega Knight Fire Spirit Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Mortar Guards Mega Knight
Mega Knight
Fire Spirit Bats Zap Guards Mega Knight
Bats Inferno Dragon Fire Spirit Zap Mortar
Zap Mega Knight
Inferno Dragon Mortar
Knight Guards Fire Spirit Mega Knight
Bats Guards Zap Knight Mega Knight
Inferno Dragon Bats Zap
Mortar Mega Knight Fire Spirit Bats Zap Knight Guards
Fire Spirit Mega Knight Bats Zap Mortar Guards
Inferno Dragon Knight Mortar Mega Knight
Zap Mortar Inferno Dragon Mega Knight
Mega Knight Bats Knight Mortar
Fire Spirit Mortar Mega Knight Bats Zap Knight Guards
Zap Mortar Fire Spirit Bats Knight Guards Inferno Dragon Mega Knight
Mortar Inferno Dragon
Mega Knight Fire Spirit Bats Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap
Zap Knight Mortar Inferno Dragon Mega Knight
Guards Mega Knight Bats Zap Knight
Guards Mega Knight Bats Zap Knight
Knight Guards Inferno Dragon Mega Knight
Fire Spirit Bats Zap
Guards Bats Knight
Mega Knight Knight Inferno Dragon
Zap Mega Knight Bats Knight Mortar Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Guards
Mega Knight Zap Guards
Mega Knight Knight Guards
Mega Knight
Guards Bats Zap Knight Mortar Inferno Dragon
Bats Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Guards
Mortar Zap
Knight Guards
Fire Spirit Zap Mortar Mega Knight
Fire Spirit Bats Zap
Fire Spirit Mortar
Fire Spirit Zap
Zap Mortar
Fire Spirit Bats Guards
Zap Knight Mortar
Fire Spirit Zap
Fire Spirit Knight Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar Mega Knight
Mortar
Bats
Fire Spirit Zap Mortar Mega Knight
Fire Spirit Zap Mortar Mega Knight
Mega Knight
Zap Mortar
Zap Fire Spirit Mortar Mega Knight
Inferno Dragon
Mortar Zap
Zap Mortar Mega Knight
Zap Mortar
Fire Spirit Bats Zap
Zap Bats Guards
Zap Mortar Mega Knight
Zap
Mega Knight
Zap Fire Spirit Bats Guards
Fire Spirit Zap
Knight Mega Knight
Zap Mortar
Zap
Mega Knight
Zap Bats Guards
Bats Zap
Zap Mortar Mega Knight

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