My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Minions Goblin Gang Hog Rider Inferno Dragon
Zap
Spear Goblins Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Ice Wizard
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Minions Goblin Gang
Royal Delivery
Spear Goblins Minions Goblin Gang Hog Rider Ice Wizard Inferno Dragon
Fireball
Minions Goblin Gang Hog Rider Ice Wizard Inferno Dragon
Poison
Spear Goblins Minions Goblin Gang Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Goblin Gang Ice Wizard Hog Rider Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Goblin Gang Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Inferno Dragon Mega Knight
Minions
Hog Rider Mega Knight Inferno Dragon
Goblin Gang
Hog Rider Spear Goblins
Hog Rider
Spear Goblins Minions Goblin Gang Poison Mega Knight
Poison
Hog Rider Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Spear Goblins Minions
Mega Knight
Minions Inferno Dragon Spear Goblins Hog Rider Poison

Defense Synergies 0 15

Spear Goblins
Minions Goblin Gang Poison Ice Wizard Inferno Dragon Mega Knight
Minions
Spear Goblins Ice Wizard Mega Knight
Goblin Gang
Spear Goblins Ice Wizard Inferno Dragon
Hog Rider
Poison
Spear Goblins Ice Wizard Mega Knight
Ice Wizard
Spear Goblins Minions Goblin Gang Poison Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Goblin Gang Ice Wizard Mega Knight
Mega Knight
Spear Goblins Minions Poison Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Inferno Dragon Minions Goblin Gang Ice Wizard Mega Knight
Goblin Gang Mega Knight Minions Ice Wizard Inferno Dragon
Inferno Dragon Minions Goblin Gang Ice Wizard Mega Knight
Poison Mega Knight
Goblin Gang Spear Goblins Minions Ice Wizard Mega Knight
Minions Inferno Dragon Spear Goblins Goblin Gang Poison Ice Wizard
Poison Mega Knight
Inferno Dragon Minions Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Ice Wizard Mega Knight
Minions Goblin Gang Poison Ice Wizard Spear Goblins Mega Knight
Minions Inferno Dragon Spear Goblins Goblin Gang Poison Ice Wizard
Mega Knight Minions Goblin Gang Ice Wizard
Mega Knight Minions Goblin Gang Poison
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Minions Goblin Gang Poison
Mega Knight Spear Goblins Minions Goblin Gang Ice Wizard
Poison Spear Goblins Minions Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Poison Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Minions
Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Poison Minions Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Minions Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Spear Goblins Minions Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Poison
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Spear Goblins Minions Poison Inferno Dragon
Minions Poison Mega Knight Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison
Poison
Poison Mega Knight
Poison Spear Goblins Minions Ice Wizard
Poison
Poison Ice Wizard
Poison
Minions Goblin Gang Poison
Poison
Poison
Poison
Minions Poison
Poison
Spear Goblins Poison
Poison Mega Knight
Poison
Minions
Poison Mega Knight
Poison Mega Knight
Minions Poison Mega Knight
Poison
Poison
Poison Ice Wizard Mega Knight
Inferno Dragon
Poison Ice Wizard
Poison Mega Knight
Poison
Poison Ice Wizard
Minions Poison
Poison Mega Knight
Poison
Mega Knight
Poison
Spear Goblins Minions Goblin Gang
Poison Ice Wizard
Poison Goblin Gang Mega Knight
Poison
Poison
Mega Knight
Minions Goblin Gang Poison
Poison
Poison Mega Knight

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