My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions Cannon Lumberjack
Zap
Fire Spirit Archers Minions Cannon
Barbarian Barrel
Fire Spirit Archers Cannon Wizard Lumberjack
The Log
Fire Spirit Archers Cannon Lumberjack
Earthquake
Archers Cannon
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Wizard Lumberjack
Fireball
Archers Minions Cannon Wizard Lumberjack
Poison
Archers Minions Cannon Wizard
Lightning
Cannon Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Cannon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem Lumberjack
Zap
Fire Spirit Archers Minions Golem Lumberjack
Archers
Zap Golem Lumberjack
Minions
Zap Golem Lumberjack
Cannon
Wizard
Golem Lumberjack
Golem
Fire Spirit Zap Archers Minions Wizard Lumberjack
Lumberjack
Fire Spirit Zap Archers Minions Wizard Golem

Defense Synergies 1 12

Fire Spirit
Zap
Zap
Cannon Fire Spirit Archers Minions Lumberjack
Archers
Zap Minions Cannon Lumberjack
Minions
Zap Archers Cannon Lumberjack
Cannon
Zap Archers Minions Wizard Lumberjack
Wizard
Cannon Lumberjack
Golem
Lumberjack
Zap Archers Minions Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Wizard
Lumberjack Zap Minions Cannon
Cannon Lumberjack Fire Spirit Archers Minions
Cannon Lumberjack Minions
Lumberjack
Fire Spirit Zap Archers Minions Cannon Lumberjack
Minions Fire Spirit Zap Archers Cannon Wizard
Zap Cannon
Cannon Minions Lumberjack
Fire Spirit Archers Cannon Lumberjack
Archers Minions Zap Cannon Wizard Lumberjack
Minions Zap Archers Wizard
Cannon Lumberjack Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Cannon Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Wizard Minions Cannon Lumberjack
Fire Spirit Cannon Zap Archers Minions Wizard Lumberjack
Zap Wizard Fire Spirit Archers Minions Cannon Lumberjack
Cannon Lumberjack
Wizard Fire Spirit Archers Minions Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Zap Archers Wizard Lumberjack
Lumberjack Zap Minions
Lumberjack Zap
Cannon Lumberjack
Fire Spirit Wizard Zap Archers Minions
Archers Minions Lumberjack
Lumberjack
Zap Minions
Cannon
Minions Lumberjack
Zap
Cannon Wizard Lumberjack
Wizard Archers Cannon
Zap Archers Minions Lumberjack
Minions Zap Archers Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Archers Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Lumberjack
Zap Wizard
Fire Spirit Zap Archers Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions
Fire Spirit Zap Archers Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Archers Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers Wizard
Wizard Lumberjack
Zap Wizard
Zap
Zap Minions
Zap
Zap

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