My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Mega Minion Guards
Zap
Bats Guards
Barbarian Barrel
Guards Executioner Ice Wizard
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Guards Executioner Ice Wizard
Fireball
Mega Minion Elixir Collector Executioner Ice Wizard
Poison
Bats Mega Minion Elixir Collector Guards Executioner Ice Wizard
Lightning
Mega Minion Elixir Collector Executioner Ice Wizard
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Collector Guards Tornado Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Guards Tornado Ice Wizard Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Guards Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Golem
Mega Minion
Golem Bats
Elixir Collector
Guards
Tornado
Executioner Golem Ice Wizard
Executioner
Tornado Golem
Golem
Mega Minion Bats Tornado Executioner Ice Wizard
Ice Wizard
Tornado Golem

Defense Synergies 2 6

Bats
Ice Wizard
Mega Minion
Guards Tornado Ice Wizard
Elixir Collector
Guards
Mega Minion Executioner Ice Wizard
Tornado
Executioner Ice Wizard Mega Minion
Executioner
Tornado Guards
Golem
Ice Wizard
Tornado Bats Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner
Bats Mega Minion Executioner Ice Wizard
Tornado Bats Mega Minion Executioner Ice Wizard
Bats Mega Minion Guards Ice Wizard
Tornado
Tornado Bats Mega Minion Guards Executioner Ice Wizard
Bats Mega Minion Tornado Executioner Ice Wizard
Tornado Ice Wizard
Guards Tornado Ice Wizard
Bats Guards Executioner Ice Wizard Mega Minion Tornado
Mega Minion Executioner Bats Tornado Ice Wizard
Bats Guards Ice Wizard
Executioner Bats Mega Minion Guards Tornado
Tornado
Bats Tornado Executioner
Bats Mega Minion Guards Tornado Executioner Ice Wizard
Tornado Executioner Bats Mega Minion Guards Ice Wizard
Tornado
Bats Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mega Minion Executioner
Guards Bats
Guards Bats Tornado
Guards Executioner
Executioner Bats Tornado Ice Wizard
Guards Bats Mega Minion Ice Wizard
Bats Mega Minion Tornado
Mega Minion Guards
Bats Mega Minion Guards
Guards Tornado
Guards Executioner
Executioner
Guards Bats Mega Minion Tornado Executioner
Bats Executioner Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado Executioner Ice Wizard
Guards
Executioner
Executioner Bats Mega Minion Tornado Ice Wizard
Tornado Executioner
Tornado Executioner Ice Wizard
Tornado
Bats Guards Tornado
Tornado
Tornado Executioner
Executioner
Executioner
Executioner
Tornado
Bats
Mega Minion Executioner
Tornado
Tornado
Tornado
Tornado Executioner Ice Wizard
Mega Minion
Tornado Executioner Ice Wizard
Tornado
Tornado
Bats Tornado Executioner Ice Wizard
Bats Mega Minion Guards
Mega Minion
Bats Guards
Mega Minion Tornado Executioner Ice Wizard
Mega Minion Executioner
Executioner
Tornado
Mega Minion Executioner
Bats Guards Tornado
Bats Tornado Executioner
Tornado Executioner

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