My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

The Log Electro Wizard Magic Archer Night Witch Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards Baby Dragon
Zap
Inferno Tower Guards Bandit
Barbarian Barrel
Valkyrie Inferno Tower Guards Bandit Electro Wizard
The Log
Guards Bandit
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon Bandit Electro Wizard
Fireball
Inferno Tower Baby Dragon Bandit Electro Wizard
Poison
Inferno Tower Guards Electro Wizard
Lightning
Valkyrie Inferno Tower Baby Dragon Bandit Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Valkyrie Baby Dragon Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Guards Baby Dragon Bandit
Valkyrie
Zap Baby Dragon Bandit Electro Wizard
Inferno Tower
Rocket
Guards
Zap Bandit
Baby Dragon
Zap Valkyrie Bandit Electro Wizard
Bandit
Zap Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Baby Dragon Bandit

Defense Synergies 3 15

Zap
Electro Wizard Valkyrie Inferno Tower Guards Baby Dragon Bandit
Valkyrie
Zap Inferno Tower Baby Dragon Bandit Electro Wizard
Inferno Tower
Guards Electro Wizard Zap Valkyrie Baby Dragon Bandit
Rocket
Guards
Inferno Tower Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie Inferno Tower Guards Bandit
Bandit
Zap Valkyrie Inferno Tower Baby Dragon Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Zap Valkyrie Bandit Electro Wizard
Inferno Tower Rocket Valkyrie Bandit Electro Wizard
Inferno Tower Valkyrie Guards Bandit Electro Wizard
Valkyrie Rocket
Zap Valkyrie Guards Baby Dragon Bandit Electro Wizard
Inferno Tower Rocket Electro Wizard Zap Baby Dragon
Rocket Zap Valkyrie Inferno Tower Baby Dragon Bandit Electro Wizard
Inferno Tower
Guards Valkyrie Inferno Tower Bandit Electro Wizard
Valkyrie Guards Electro Wizard Zap Baby Dragon Bandit
Inferno Tower Zap Baby Dragon Electro Wizard
Inferno Tower Zap Valkyrie Rocket Guards Bandit Electro Wizard
Valkyrie Rocket Zap Guards Baby Dragon Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Rocket Zap Bandit Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Zap Valkyrie Guards Baby Dragon Bandit Electro Wizard
Zap Valkyrie Baby Dragon Guards Bandit Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Guards Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Rocket Baby Dragon
Guards Bandit Zap Valkyrie Inferno Tower Rocket Electro Wizard
Valkyrie Rocket Guards Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Valkyrie Guards Bandit
Rocket Zap Baby Dragon Electro Wizard
Rocket Guards Valkyrie Inferno Tower Bandit Electro Wizard
Inferno Tower Valkyrie
Zap Rocket Electro Wizard Valkyrie Inferno Tower Baby Dragon Bandit
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Rocket Zap Valkyrie Guards Electro Wizard
Rocket Valkyrie Inferno Tower Guards Bandit
Valkyrie Baby Dragon
Inferno Tower Guards Electro Wizard Zap Valkyrie Rocket Baby Dragon
Valkyrie Zap Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Baby Dragon Bandit
Zap Baby Dragon Bandit Electro Wizard
Rocket Baby Dragon Bandit
Valkyrie Rocket Guards
Rocket Zap Valkyrie Baby Dragon
Zap Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Rocket Guards Electro Wizard
Rocket Zap Valkyrie Bandit Electro Wizard
Zap Rocket Baby Dragon
Rocket Baby Dragon Bandit
Rocket Baby Dragon Bandit
Zap Baby Dragon
Rocket Zap Baby Dragon Bandit
Rocket Baby Dragon Bandit
Rocket
Rocket
Rocket Zap Baby Dragon Bandit Electro Wizard
Rocket Zap Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Bandit
Rocket Zap Baby Dragon Bandit
Zap Baby Dragon Electro Wizard
Zap Rocket Electro Wizard Guards
Zap Rocket Bandit
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket Guards Bandit
Rocket Zap Baby Dragon Electro Wizard
Valkyrie Rocket Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap
Zap Rocket Guards Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Baby Dragon Bandit Electro Wizard

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