My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

The Log Electro Wizard Magic Archer Night Witch Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Bats Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Bandit
The Log
Goblin Gang Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Skeleton Army Baby Dragon Bandit
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Baby Dragon Bandit
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Bandit Fireball Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Bandit
Goblin Gang
Hog Rider Baby Dragon Bandit
Fireball
Hog Rider Baby Dragon
Hog Rider
Bats Goblin Gang Fireball Wizard Baby Dragon Bandit
Wizard
Hog Rider Bandit
Skeleton Army
Baby Dragon
Bats Goblin Gang Fireball Hog Rider Bandit
Bandit
Bats Goblin Gang Hog Rider Wizard Baby Dragon

Defense Synergies 0 9

Bats
Baby Dragon Bandit
Goblin Gang
Skeleton Army Bandit
Fireball
Bandit
Hog Rider
Wizard
Skeleton Army Bandit
Skeleton Army
Goblin Gang Wizard Bandit
Baby Dragon
Bats Bandit
Bandit
Bats Goblin Gang Fireball Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Skeleton Army Bats Goblin Gang Bandit
Goblin Gang Skeleton Army Bats Bandit
Skeleton Army Bats Goblin Gang Bandit
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Baby Dragon Bandit
Bats Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bandit
Bats Goblin Gang Skeleton Army Fireball Wizard Baby Dragon Bandit
Bats Goblin Gang Fireball Wizard Baby Dragon
Skeleton Army Bats Goblin Gang Fireball Wizard Bandit
Fireball Wizard Skeleton Army Bats Goblin Gang Baby Dragon
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball Bandit
Wizard Bats Goblin Gang Fireball Skeleton Army
Fireball Bats Goblin Gang Wizard Skeleton Army Baby Dragon Bandit
Wizard Baby Dragon Bats Fireball Bandit
Goblin Gang Wizard Skeleton Army Bats Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Bandit
Fireball Bandit Goblin Gang Wizard Baby Dragon
Goblin Gang Skeleton Army Bandit Bats
Goblin Gang Skeleton Army Bats Fireball Bandit
Goblin Gang Skeleton Army Bandit
Fireball Wizard Bats Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Bats Fireball Bandit
Skeleton Army
Bats Fireball Skeleton Army Baby Dragon Bandit
Goblin Gang Skeleton Army
Bats
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Wizard Bandit
Wizard Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bats Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Bandit
Bats Goblin Gang Fireball
Fireball Wizard Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball
Bats
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Baby Dragon Bandit
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Bats Goblin Gang Fireball Skeleton Army Bandit
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Bandit

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