My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

The Log Electro Wizard Magic Archer Night Witch Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel Electro Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Electro Wizard Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Goblin Barrel
Zap
Giant Electro Wizard Bats
Goblin Gang
Goblin Barrel Giant
Giant
Bats Zap Goblin Barrel Goblin Gang Wizard Electro Wizard
Inferno Tower
Wizard
Giant
Goblin Barrel
Goblin Gang Giant Bats
Electro Wizard
Zap Giant

Defense Synergies 3 7

Bats
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Zap Electro Wizard
Giant
Inferno Tower
Goblin Gang Electro Wizard Bats Zap
Wizard
Electro Wizard
Goblin Barrel
Electro Wizard
Zap Inferno Tower Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard
Inferno Tower Bats Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bats Electro Wizard
Inferno Tower Bats Goblin Gang Electro Wizard
Goblin Gang Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard Zap Goblin Gang Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard
Bats Goblin Gang Electro Wizard Zap Wizard
Inferno Tower Bats Zap Goblin Gang Wizard Electro Wizard
Inferno Tower Bats Zap Goblin Gang Wizard Electro Wizard
Wizard Bats Zap Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Wizard Bats Goblin Gang Inferno Tower Electro Wizard
Bats Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Bats Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Wizard Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Goblin Gang Bats Zap Inferno Tower Electro Wizard
Goblin Gang Bats Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Bats Inferno Tower
Inferno Tower Goblin Gang
Bats Inferno Tower
Zap Electro Wizard
Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Electro Wizard Bats Zap
Bats Zap Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Bats Goblin Gang
Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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