My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince Miner Inferno Dragon
Giant Snowball
Goblins Hog Rider Baby Dragon Miner Inferno Dragon
Zap
Goblins Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Goblins Dark Prince
The Log
Goblins Royal Giant Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Baby Dragon Dark Prince Miner Inferno Dragon
Fireball
Hog Rider Baby Dragon Inferno Dragon
Poison
Lightning
Baby Dragon Dark Prince Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Miner Hog Rider Baby Dragon Dark Prince Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Earthquake Miner Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Royal Giant Baby Dragon
Royal Giant
Earthquake Miner Goblins Hog Rider Baby Dragon Dark Prince
Earthquake
Royal Giant Hog Rider Dark Prince
Hog Rider
Goblins Earthquake Royal Giant Baby Dragon Dark Prince
Baby Dragon
Goblins Royal Giant Hog Rider Dark Prince Miner Inferno Dragon
Dark Prince
Royal Giant Earthquake Hog Rider Baby Dragon Miner
Miner
Goblins Royal Giant Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 2

Goblins
Royal Giant
Earthquake
Hog Rider
Baby Dragon
Dark Prince Inferno Dragon
Dark Prince
Baby Dragon
Miner
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon
Inferno Dragon Goblins Dark Prince
Goblins Dark Prince Inferno Dragon
Inferno Dragon Goblins Dark Prince
Earthquake Dark Prince
Goblins Earthquake Baby Dragon Dark Prince
Inferno Dragon Baby Dragon
Earthquake Baby Dragon
Inferno Dragon Goblins
Goblins Dark Prince Miner
Goblins Earthquake Baby Dragon Dark Prince
Inferno Dragon Baby Dragon
Earthquake Dark Prince
Goblins Earthquake Baby Dragon Dark Prince
Inferno Dragon
Inferno Dragon
Goblins Dark Prince
Goblins Baby Dragon Dark Prince
Earthquake Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Goblins Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Baby Dragon Miner Inferno Dragon
Goblins Dark Prince
Dark Prince
Dark Prince Inferno Dragon
Baby Dragon
Dark Prince Goblins
Dark Prince Inferno Dragon
Goblins Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Dark Prince
Dark Prince
Baby Dragon
Goblins Baby Dragon Dark Prince Inferno Dragon
Earthquake Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Miner
Earthquake Baby Dragon Miner
Earthquake Dark Prince
Earthquake Baby Dragon Dark Prince
Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Miner
Goblins
Miner Earthquake Dark Prince
Baby Dragon
Earthquake Baby Dragon Miner
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Earthquake Baby Dragon Dark Prince
Earthquake Baby Dragon Miner
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Dark Prince
Inferno Dragon
Miner Earthquake Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Baby Dragon
Earthquake Miner
Earthquake
Earthquake Dark Prince
Baby Dragon
Miner Baby Dragon Dark Prince
Earthquake Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner

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