My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon Prince
Barbarian Barrel
Wizard Witch Royal Ghost
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Balloon Prince Royal Ghost
Fireball
Wizard Witch Balloon
Poison
Bats Wizard Witch Balloon
Lightning
Wizard Witch Balloon Prince
Rocket
Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Ghost Wizard Witch Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Royal Ghost Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Prince
Wizard
Balloon Prince Royal Ghost Mega Knight
Witch
Prince Royal Ghost Mega Knight
Balloon
Bats Wizard The Log Royal Ghost Mega Knight
Prince
Mega Knight Bats Wizard Witch The Log Royal Ghost
The Log
Balloon Prince Mega Knight
Royal Ghost
Wizard Witch Balloon Prince Mega Knight
Mega Knight
Bats Prince Wizard Witch Balloon The Log Royal Ghost

Defense Synergies 1 14

Bats
Prince The Log Mega Knight
Wizard
Prince The Log Royal Ghost Mega Knight
Witch
Prince The Log Royal Ghost Mega Knight
Balloon
Prince
The Log Bats Wizard Witch
The Log
Prince Bats Wizard Witch Royal Ghost Mega Knight
Royal Ghost
Wizard Witch The Log Mega Knight
Mega Knight
Bats Wizard Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bats Witch Prince The Log Mega Knight
Witch Prince Mega Knight Bats
Witch Prince Bats Mega Knight
Prince The Log Mega Knight
The Log Bats Royal Ghost Mega Knight
Bats Wizard Witch
The Log Mega Knight
Witch Prince
Prince Royal Ghost Mega Knight
Bats Witch Wizard The Log Royal Ghost Mega Knight
Bats Wizard Witch
Prince Mega Knight Bats Wizard Witch The Log
Wizard Mega Knight Bats Witch Prince The Log Royal Ghost
Prince Mega Knight
Prince The Log Mega Knight
Wizard Mega Knight Bats Witch Prince
Mega Knight Bats Wizard Witch Prince The Log Royal Ghost
Wizard Witch The Log Bats Royal Ghost Mega Knight
Prince
Wizard Royal Ghost Mega Knight Bats Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Royal Ghost
Wizard Prince The Log Royal Ghost Mega Knight
Mega Knight Bats Witch Prince The Log
Prince Mega Knight Bats The Log
Witch Prince Mega Knight
Wizard Bats Witch
Prince Bats Witch
Mega Knight Prince
Mega Knight Bats Witch Prince The Log
Witch
Mega Knight Bats Witch Prince
Mega Knight Prince The Log
Prince Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Bats Prince The Log
Bats Mega Knight Wizard Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Bats
Wizard Prince The Log Mega Knight
Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch Royal Ghost
Wizard Witch Prince The Log Mega Knight
The Log
Bats Wizard Witch
Bats Wizard Witch
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Bats Witch Prince
Wizard Witch
The Log
Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
Bats Witch The Log
Bats Witch
Witch Prince The Log Royal Ghost Mega Knight

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