My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Balloon Electro Dragon
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Dark Prince Magic Archer
The Log
Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Balloon Electro Dragon Magic Archer
Fireball
Balloon Electro Dragon Magic Archer
Poison
Bats Balloon Electro Dragon Magic Archer
Lightning
Dark Prince Balloon Electro Dragon Magic Archer
Rocket
Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Dark Prince Magic Archer Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Rage Dark Prince
Rage
Balloon Bats Dark Prince Electro Dragon
Dark Prince
Bats Rage Balloon Magic Archer
Balloon
Bats Rage Dark Prince Electro Dragon The Log Magic Archer Mega Knight
Electro Dragon
Rage Balloon Magic Archer Mega Knight
The Log
Balloon Magic Archer Mega Knight
Magic Archer
Dark Prince Balloon Electro Dragon The Log Mega Knight
Mega Knight
Bats Balloon Electro Dragon The Log Magic Archer

Defense Synergies 0 10

Bats
Dark Prince The Log Mega Knight
Rage
Dark Prince
Bats Electro Dragon The Log Magic Archer
Balloon
Electro Dragon
Dark Prince The Log
The Log
Bats Dark Prince Electro Dragon Magic Archer Mega Knight
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Bats The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Magic Archer
Bats Dark Prince Electro Dragon The Log Mega Knight
Mega Knight Bats Dark Prince Electro Dragon
Bats Dark Prince Electro Dragon Mega Knight
Dark Prince The Log Mega Knight
The Log Bats Dark Prince Electro Dragon Magic Archer Mega Knight
Bats Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer Mega Knight
Dark Prince Mega Knight
Bats Dark Prince Electro Dragon The Log Magic Archer Mega Knight
Bats Electro Dragon Magic Archer
Mega Knight Bats Dark Prince Electro Dragon The Log
Mega Knight Bats Dark Prince Electro Dragon The Log Magic Archer
Mega Knight
The Log Mega Knight
Mega Knight Bats Dark Prince Electro Dragon
Mega Knight Bats Dark Prince Electro Dragon The Log Magic Archer
The Log Bats Dark Prince Electro Dragon Magic Archer Mega Knight
Dark Prince Mega Knight Bats Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Electro Dragon The Log Magic Archer Mega Knight
Mega Knight Bats Dark Prince Electro Dragon The Log
Dark Prince Mega Knight Bats The Log
Dark Prince Mega Knight
Bats Electro Dragon Magic Archer
Dark Prince Bats
Mega Knight Dark Prince
Electro Dragon Mega Knight Bats Dark Prince The Log Magic Archer
Mega Knight Bats Dark Prince Electro Dragon
Mega Knight Dark Prince The Log
Dark Prince Mega Knight
Electro Dragon Magic Archer Mega Knight
Electro Dragon Bats Dark Prince The Log Magic Archer
Bats Mega Knight Dark Prince Electro Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log
Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer Mega Knight
Bats Electro Dragon Magic Archer
The Log Magic Archer
The Log Electro Dragon Magic Archer
The Log Electro Dragon
Bats Electro Dragon
Dark Prince Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon The Log Magic Archer
Magic Archer Electro Dragon The Log Mega Knight
Bats
Dark Prince Electro Dragon The Log Magic Archer Mega Knight
Electro Dragon The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Electro Dragon The Log
The Log Dark Prince Electro Dragon Magic Archer Mega Knight
The Log Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Bats
Electro Dragon The Log Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
The Log Magic Archer
Bats Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
The Log
Dark Prince Electro Dragon Magic Archer Mega Knight
The Log Electro Dragon Magic Archer
Dark Prince Electro Dragon Mega Knight
Electro Dragon Bats The Log Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Dark Prince The Log Magic Archer Mega Knight

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