My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon Giant Skeleton
Giant Snowball
Goblins Goblin Gang Clone Balloon
Zap
Goblins Goblin Gang Clone Balloon
Barbarian Barrel
Goblins Goblin Gang Clone Executioner Giant Skeleton
The Log
Goblins Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblins Goblin Gang Clone
Royal Delivery
Goblins Goblin Gang Clone Balloon Executioner Giant Skeleton
Fireball
Goblin Gang Clone Balloon Executioner
Poison
Goblin Gang Clone Balloon Executioner
Lightning
Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Clone Tornado Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Clone Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Goblin Gang
Tornado
Executioner Balloon Giant Skeleton The Log
Balloon
Clone Goblin Gang Tornado Executioner Giant Skeleton The Log
Executioner
Tornado Balloon The Log
Giant Skeleton
Clone Goblin Gang Tornado Balloon The Log
The Log
Tornado Balloon Executioner Giant Skeleton

Defense Synergies 1 9

Goblins
Giant Skeleton The Log
Goblin Gang
Giant Skeleton The Log
Clone
Tornado
Executioner Giant Skeleton The Log
Balloon
Executioner
Tornado Giant Skeleton The Log
Giant Skeleton
Goblins Goblin Gang Tornado Executioner The Log
The Log
Goblins Goblin Gang Tornado Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Goblins Goblin Gang Executioner The Log
Goblin Gang Tornado Goblins Executioner Giant Skeleton
Goblins Goblin Gang
Tornado Giant Skeleton The Log
Goblin Gang Tornado The Log Goblins Executioner
Tornado Goblin Gang Executioner
Giant Skeleton The Log
Goblins Goblin Gang Tornado
Goblin Gang Tornado Goblins Giant Skeleton
Goblins Goblin Gang Executioner Tornado Giant Skeleton The Log
Executioner Goblin Gang Tornado
Goblin Gang Giant Skeleton The Log
Executioner Goblins Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang The Log
Goblins Goblin Gang Tornado Executioner
Goblins Goblin Gang Tornado Executioner The Log
Tornado Executioner The Log Giant Skeleton
Tornado
Goblin Gang Goblins Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Skeleton
Goblin Gang Executioner The Log
Goblin Gang Giant Skeleton Goblins The Log
Goblin Gang Giant Skeleton Tornado The Log
Giant Skeleton Goblin Gang Executioner
Executioner Goblin Gang Tornado
Goblin Gang Goblins Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Tornado The Log
Goblin Gang
Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Goblin Gang Executioner
Executioner
Goblin Gang Goblins Tornado Executioner Giant Skeleton The Log
Executioner Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Tornado Executioner The Log
Giant Skeleton The Log
Giant Skeleton The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Goblins Goblin Gang Tornado
Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Executioner The Log
Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
The Log
Giant Skeleton
The Log
Goblin Gang
Tornado Executioner
The Log
Goblin Gang Executioner
The Log Executioner
Tornado Giant Skeleton
Executioner
Goblin Gang Tornado Giant Skeleton The Log
Tornado Executioner
Tornado Executioner Giant Skeleton The Log

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