My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

The Log Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Mortar Inferno Tower Witch
Barbarian Barrel
Goblin Gang Mortar Inferno Tower Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Mortar Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch Electro Wizard
Fireball
Goblin Gang Mortar Hog Rider Inferno Tower Witch Electro Wizard
Poison
Goblin Gang Mortar Inferno Tower Witch Electro Wizard
Lightning
Mortar Inferno Tower Witch Electro Wizard
Rocket
Mortar Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mortar Fireball Hog Rider Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Mortar Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mortar
Mortar
Goblin Gang Fireball Hog Rider The Log
Fireball
Hog Rider Mortar The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Mortar Witch Electro Wizard
Inferno Tower
Witch
Hog Rider
The Log
Hog Rider Mortar Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 4 12

Goblin Gang
Inferno Tower Mortar The Log Electro Wizard
Mortar
Goblin Gang Fireball Inferno Tower The Log Electro Wizard
Fireball
The Log Mortar Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang The Log Electro Wizard Mortar Fireball
Witch
The Log Electro Wizard
The Log
Fireball Inferno Tower Goblin Gang Mortar Witch Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Mortar Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Mortar Witch The Log Electro Wizard
Goblin Gang Mortar Inferno Tower Witch Electro Wizard
Inferno Tower Witch Goblin Gang Mortar Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Mortar Fireball Witch
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Witch Goblin Gang Mortar
Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Witch Electro Wizard Fireball The Log
Inferno Tower Goblin Gang Fireball Witch Electro Wizard
Mortar Inferno Tower Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Goblin Gang Mortar Witch The Log Electro Wizard
Inferno Tower Goblin Gang Mortar Electro Wizard
Inferno Tower Goblin Gang Mortar Fireball The Log Electro Wizard
Goblin Gang Mortar Fireball Inferno Tower Witch Electro Wizard
Mortar Fireball Goblin Gang Witch The Log Electro Wizard
Mortar Witch The Log Fireball Electro Wizard
Mortar Inferno Tower Electro Wizard
Goblin Gang Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Mortar The Log
Goblin Gang Inferno Tower Witch The Log Electro Wizard
Goblin Gang Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Witch
Fireball Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Mortar Fireball Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Inferno Tower Witch
Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Witch
Fireball Witch
Goblin Gang Inferno Tower Witch Electro Wizard Mortar Fireball The Log
Fireball Inferno Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Mortar The Log
Fireball Witch
Mortar Witch The Log
Fireball The Log
Fireball The Log Mortar
Goblin Gang Fireball Electro Wizard
Mortar Fireball The Log Electro Wizard
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Witch The Log
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log Electro Wizard
Mortar Fireball Witch The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Witch
Witch
Mortar Fireball The Log Witch Electro Wizard
Fireball Mortar Witch The Log
Fireball Mortar The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Mortar Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Mortar Fireball
Fireball
Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Mortar Fireball Witch The Log Electro Wizard

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