My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

The Log Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer Valkyrie Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Valkyrie Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Giant Skeleton
Giant Snowball
Fire Spirit Bats Skeleton Barrel Musketeer Lumberjack
Zap
Fire Spirit Bats Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Musketeer Valkyrie Giant Skeleton Magic Archer Lumberjack
The Log
Fire Spirit Skeleton Barrel Musketeer Giant Skeleton Lumberjack
Earthquake
Arrows
Fire Spirit Bats Skeleton Barrel
Royal Delivery
Fire Spirit Bats Skeleton Barrel Musketeer Valkyrie Giant Skeleton Magic Archer Lumberjack
Fireball
Skeleton Barrel Musketeer Magic Archer Lumberjack
Poison
Bats Skeleton Barrel Musketeer Magic Archer
Lightning
Musketeer Valkyrie Magic Archer Lumberjack
Rocket
Musketeer Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Barrel Musketeer Valkyrie Magic Archer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Barrel Musketeer

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Skeleton Barrel Giant Skeleton Lumberjack
Bats
Skeleton Barrel Valkyrie Giant Skeleton Lumberjack
Skeleton Barrel
Bats Fire Spirit Musketeer Valkyrie Giant Skeleton Magic Archer Lumberjack
Musketeer
Valkyrie Skeleton Barrel Giant Skeleton Lumberjack
Valkyrie
Fire Spirit Bats Musketeer Lumberjack Skeleton Barrel Giant Skeleton Magic Archer
Giant Skeleton
Bats Fire Spirit Skeleton Barrel Musketeer Valkyrie Magic Archer Lumberjack
Magic Archer
Skeleton Barrel Valkyrie Giant Skeleton Lumberjack
Lumberjack
Valkyrie Fire Spirit Bats Skeleton Barrel Musketeer Giant Skeleton Magic Archer

Defense Synergies 2 13

Fire Spirit
Valkyrie Giant Skeleton
Bats
Musketeer Valkyrie Giant Skeleton Lumberjack
Skeleton Barrel
Musketeer
Musketeer
Valkyrie Lumberjack Bats Skeleton Barrel Giant Skeleton
Valkyrie
Musketeer Fire Spirit Bats Magic Archer Lumberjack
Giant Skeleton
Fire Spirit Bats Musketeer Magic Archer Lumberjack
Magic Archer
Valkyrie Giant Skeleton Lumberjack
Lumberjack
Musketeer Bats Valkyrie Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Valkyrie Magic Archer
Lumberjack Bats Musketeer Valkyrie
Lumberjack Fire Spirit Bats Musketeer Valkyrie Giant Skeleton
Lumberjack Bats Musketeer Valkyrie
Valkyrie Giant Skeleton Lumberjack
Fire Spirit Bats Musketeer Valkyrie Magic Archer Lumberjack
Bats Musketeer Fire Spirit Magic Archer
Skeleton Barrel Musketeer Valkyrie Giant Skeleton Magic Archer
Musketeer Lumberjack
Fire Spirit Musketeer Valkyrie Giant Skeleton Lumberjack
Bats Valkyrie Musketeer Giant Skeleton Magic Archer Lumberjack
Musketeer Bats Magic Archer
Lumberjack Fire Spirit Bats Musketeer Valkyrie Giant Skeleton
Fire Spirit Valkyrie Bats Magic Archer Lumberjack
Lumberjack
Lumberjack
Bats Musketeer Valkyrie Lumberjack
Fire Spirit Bats Musketeer Valkyrie Magic Archer Lumberjack
Valkyrie Fire Spirit Bats Musketeer Giant Skeleton Magic Archer Lumberjack
Musketeer Lumberjack
Valkyrie Fire Spirit Bats Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton
Skeleton Barrel Musketeer Valkyrie Magic Archer Lumberjack
Giant Skeleton Lumberjack Bats Musketeer Valkyrie
Valkyrie Giant Skeleton Lumberjack Bats Musketeer
Giant Skeleton Musketeer Valkyrie Lumberjack
Fire Spirit Bats Skeleton Barrel Musketeer Magic Archer
Bats Musketeer Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Bats Valkyrie Magic Archer
Musketeer
Bats Musketeer Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Lumberjack
Musketeer Valkyrie Magic Archer
Bats Musketeer Valkyrie Giant Skeleton Magic Archer Lumberjack
Bats Valkyrie Musketeer Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Musketeer Valkyrie Giant Skeleton
Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Skeleton Barrel Musketeer Valkyrie Giant Skeleton
Fire Spirit Valkyrie Magic Archer
Fire Spirit Bats Skeleton Barrel Musketeer Magic Archer
Fire Spirit Musketeer Magic Archer
Fire Spirit Skeleton Barrel Magic Archer
Skeleton Barrel
Fire Spirit Bats Musketeer Lumberjack
Skeleton Barrel Musketeer Valkyrie Magic Archer
Fire Spirit Musketeer Magic Archer
Fire Spirit Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Magic Archer
Magic Archer Skeleton Barrel Musketeer
Bats
Fire Spirit Skeleton Barrel Musketeer Magic Archer
Fire Spirit Skeleton Barrel Valkyrie Magic Archer
Musketeer Giant Skeleton Magic Archer
Musketeer
Skeleton Barrel Musketeer
Fire Spirit Valkyrie Magic Archer
Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Magic Archer
Skeleton Barrel Musketeer Magic Archer
Fire Spirit Bats Musketeer Magic Archer
Bats Skeleton Barrel Musketeer
Musketeer Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Skeleton Barrel Fire Spirit Bats Musketeer Magic Archer
Fire Spirit Musketeer Magic Archer
Musketeer Valkyrie Magic Archer Lumberjack
Skeleton Barrel Musketeer Magic Archer
Giant Skeleton
Musketeer
Bats Musketeer Giant Skeleton Magic Archer
Bats Musketeer Magic Archer
Skeleton Barrel Musketeer Giant Skeleton Magic Archer

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