My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Minions Barbarians Inferno Dragon Lumberjack
Zap
Minions Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Lumberjack
The Log
Barbarians Royal Giant Lumberjack
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Inferno Dragon Lumberjack
Fireball
Minions Barbarians Inferno Dragon Lumberjack
Poison
Minions Barbarians
Lightning
Inferno Dragon Lumberjack
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Inferno Dragon Lumberjack Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant The Log Lumberjack
Minions
Royal Giant Zap Inferno Dragon Lumberjack
Barbarians
Royal Giant
Minions Fireball Zap The Log Lumberjack
Fireball
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Lumberjack
Inferno Dragon
Minions
Lumberjack
Zap Minions Royal Giant The Log

Defense Synergies 2 10

Zap
Fireball Minions Barbarians The Log Inferno Dragon Lumberjack
Minions
Zap The Log Lumberjack
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Lumberjack
The Log
Fireball Zap Minions Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Barbarians Inferno Dragon Lumberjack Zap Minions The Log
Barbarians Lumberjack Minions Inferno Dragon
Barbarians Inferno Dragon Lumberjack Minions
Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Minions Lumberjack
Minions Inferno Dragon Zap Fireball
Zap Barbarians Fireball The Log
Barbarians Inferno Dragon Minions Lumberjack
Barbarians Lumberjack
Minions Barbarians Zap Fireball The Log Lumberjack
Minions Inferno Dragon Zap Fireball
Barbarians Lumberjack Zap Minions Fireball The Log
Fireball Zap Minions Barbarians The Log Lumberjack
Barbarians Inferno Dragon Lumberjack
Barbarians Zap Fireball The Log Inferno Dragon Lumberjack
Barbarians Minions Fireball Lumberjack
Fireball Zap Minions Barbarians The Log Lumberjack
Zap The Log Minions Barbarians Fireball Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Minions Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball
Fireball Zap The Log Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Minions The Log
Lumberjack Zap Barbarians Fireball The Log
Barbarians Inferno Dragon Lumberjack
Fireball Zap Minions
Minions Barbarians Fireball Lumberjack
Barbarians Inferno Dragon Lumberjack
Zap Minions Barbarians Fireball The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Lumberjack
Zap Barbarians Fireball The Log
Barbarians Fireball Lumberjack
Barbarians Fireball
Barbarians Zap Minions Fireball The Log Inferno Dragon Lumberjack
Minions Zap Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Lumberjack
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Minions Barbarians Fireball
Fireball Zap
The Log Fireball
Fireball Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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