My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider Princess
Zap
Bats Archers Goblin Gang Princess
Barbarian Barrel
Archers Knight Goblin Gang Valkyrie Princess
The Log
Archers Goblin Gang Hog Rider Princess
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang Princess
Royal Delivery
Bats Archers Knight Goblin Gang Valkyrie Hog Rider Princess
Fireball
Archers Goblin Gang Hog Rider Princess
Poison
Bats Archers Goblin Gang Princess
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Goblin Gang Tornado Princess Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Goblin Gang

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider
Archers
Knight Valkyrie Hog Rider
Knight
Bats Archers Goblin Gang Hog Rider Princess
Goblin Gang
Knight Hog Rider Valkyrie Princess
Valkyrie
Bats Archers Hog Rider Goblin Gang Tornado
Hog Rider
Bats Knight Goblin Gang Valkyrie Archers Tornado Princess
Tornado
Valkyrie Hog Rider Princess
Princess
Knight Goblin Gang Hog Rider Tornado

Defense Synergies 5 9

Bats
Knight Valkyrie
Archers
Knight Valkyrie Goblin Gang Tornado
Knight
Bats Archers Goblin Gang Princess Tornado
Goblin Gang
Knight Archers Valkyrie Princess
Valkyrie
Archers Bats Goblin Gang Tornado Princess
Hog Rider
Tornado
Archers Knight Valkyrie Princess
Princess
Knight Goblin Gang Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Bats Knight Goblin Gang Valkyrie
Goblin Gang Tornado Bats Archers Knight Valkyrie
Bats Knight Goblin Gang Valkyrie
Valkyrie Tornado Princess
Goblin Gang Tornado Bats Archers Valkyrie
Bats Tornado Archers Goblin Gang Princess
Valkyrie
Goblin Gang Tornado Princess
Knight Goblin Gang Tornado Archers Valkyrie
Bats Archers Goblin Gang Valkyrie Knight Tornado Princess
Bats Archers Goblin Gang Tornado Princess
Bats Knight Goblin Gang Valkyrie
Valkyrie Bats Goblin Gang Tornado Princess
Knight Goblin Gang
Tornado Goblin Gang
Bats Knight Goblin Gang Valkyrie Tornado
Bats Archers Knight Goblin Gang Valkyrie Tornado
Valkyrie Tornado Bats Archers Knight Princess
Tornado
Goblin Gang Valkyrie Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Archers
Archers Knight Goblin Gang Valkyrie
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight Tornado
Knight Goblin Gang Valkyrie
Bats Archers Goblin Gang Tornado Princess
Goblin Gang Bats Archers Knight Valkyrie
Knight Valkyrie
Bats Knight Valkyrie Tornado
Goblin Gang
Bats Knight Valkyrie
Valkyrie Tornado
Knight Goblin Gang Valkyrie
Archers Valkyrie Princess
Goblin Gang Bats Archers Knight Valkyrie Tornado
Bats Valkyrie Archers Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Tornado Princess
Knight Valkyrie
Valkyrie
Bats Tornado Princess
Archers Tornado Princess
Tornado Princess
Tornado
Bats Goblin Gang Tornado
Knight Valkyrie Tornado Princess
Archers Tornado Princess
Knight Princess
Princess
Princess
Princess
Princess
Tornado
Bats
Archers Princess
Valkyrie Tornado Princess
Tornado Princess
Tornado
Tornado Valkyrie Princess
Tornado Princess
Tornado Princess
Tornado
Bats Archers Tornado Princess
Bats
Princess
Princess
Bats Archers Goblin Gang Princess
Archers Tornado Princess
Knight Goblin Gang Valkyrie Princess
Princess
Tornado
Bats Goblin Gang Tornado Princess
Bats Tornado Princess
Tornado Princess

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