My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Three Musketeers Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Zap
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch
Barbarian Barrel
Goblin Gang Three Musketeers Skeleton Army Witch Lumberjack
The Log
Goblin Gang Three Musketeers Skeleton Army Witch Lumberjack
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Minion Horde Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Fireball
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Poison
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch
Lightning
Three Musketeers Witch Lumberjack
Rocket
Minion Horde Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Lumberjack Minion Horde Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lumberjack
Goblin Gang
Giant Three Musketeers
Minion Horde
Giant Lumberjack
Giant
Arrows Goblin Gang Minion Horde Three Musketeers Witch Lumberjack
Three Musketeers
Goblin Gang Giant
Skeleton Army
Witch
Giant Lumberjack
Lumberjack
Arrows Minion Horde Giant Witch

Defense Synergies 0 5

Arrows
Lumberjack
Goblin Gang
Skeleton Army Lumberjack
Minion Horde
Giant
Three Musketeers
Skeleton Army
Goblin Gang Lumberjack
Witch
Lumberjack
Lumberjack
Arrows Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Lumberjack Goblin Gang Three Musketeers Witch
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Minion Horde Three Musketeers Skeleton Army Witch Lumberjack Goblin Gang
Arrows Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Lumberjack
Minion Horde Three Musketeers Arrows Goblin Gang Witch
Arrows
Minion Horde Three Musketeers Witch Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Minion Horde Lumberjack
Goblin Gang Minion Horde Skeleton Army Witch Arrows Lumberjack
Arrows Minion Horde Three Musketeers Goblin Gang Witch
Minion Horde Skeleton Army Lumberjack Goblin Gang Three Musketeers Witch
Three Musketeers Skeleton Army Arrows Goblin Gang Minion Horde Witch Lumberjack
Skeleton Army Goblin Gang Minion Horde Three Musketeers Lumberjack
Minion Horde Skeleton Army Goblin Gang Three Musketeers Lumberjack
Minion Horde Three Musketeers Arrows Goblin Gang Skeleton Army Witch Lumberjack
Arrows Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Arrows Witch Lumberjack
Three Musketeers Lumberjack
Goblin Gang Skeleton Army Arrows Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Witch
Arrows Goblin Gang Lumberjack
Goblin Gang Skeleton Army Lumberjack Minion Horde Witch
Goblin Gang Skeleton Army Lumberjack Minion Horde
Goblin Gang Minion Horde Three Musketeers Skeleton Army Witch Lumberjack
Arrows Goblin Gang Minion Horde Three Musketeers Witch
Goblin Gang Skeleton Army Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Skeleton Army Witch
Witch Goblin Gang Minion Horde Three Musketeers Skeleton Army
Minion Horde Witch Lumberjack
Skeleton Army Arrows
Skeleton Army Goblin Gang Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Skeleton Army Witch
Goblin Gang Skeleton Army Witch Minion Horde Three Musketeers Lumberjack
Arrows Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows Minion Horde
Arrows
Three Musketeers
Arrows Minion Horde
Arrows
Arrows Minion Horde Three Musketeers Witch
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Minion Horde
Arrows Three Musketeers
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Goblin Gang Skeleton Army Witch
Arrows Three Musketeers Witch
Arrows
Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows
Arrows
Minion Horde Three Musketeers
Goblin Gang Minion Horde Witch
Witch
Witch

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