My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant
Giant Snowball
Archers Goblin Gang Baby Dragon Witch
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Witch
The Log
Archers Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Fireball
Archers Goblin Gang Baby Dragon Witch
Poison
Archers Goblin Gang Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Mini P.E.K.K.A Baby Dragon Witch
Archers
Zap Mini P.E.K.K.A Giant Baby Dragon
Goblin Gang
Mini P.E.K.K.A Giant Baby Dragon
Fireball
Zap Giant Baby Dragon
Mini P.E.K.K.A
Giant Zap Archers Goblin Gang Baby Dragon
Giant
Zap Mini P.E.K.K.A Archers Goblin Gang Fireball Baby Dragon Witch
Baby Dragon
Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Giant Witch
Witch
Zap Giant Baby Dragon

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Baby Dragon Witch
Archers
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Goblin Gang
Zap Archers Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Baby Dragon Witch
Giant
Baby Dragon
Zap Archers Mini P.E.K.K.A Witch
Witch
Zap Archers Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Archers
Mini P.E.K.K.A Witch Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Baby Dragon
Zap Archers Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Baby Dragon
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Archers Goblin Gang Witch Zap Fireball Baby Dragon
Zap Archers Goblin Gang Fireball Baby Dragon Witch
Mini P.E.K.K.A Zap Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Zap Archers Goblin Gang Baby Dragon Witch
Zap Baby Dragon Witch Archers Fireball
Mini P.E.K.K.A
Goblin Gang Archers Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball Witch
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Witch
Fireball Zap Archers Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Archers Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Witch
Archers Fireball Baby Dragon Witch
Goblin Gang Witch Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Archers Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Witch
Fireball Zap Archers Baby Dragon Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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