My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Barbarians Minion Horde Musketeer Goblin Hut
Zap
Minion Horde Royal Giant Goblin Hut
Barbarian Barrel
Barbarians Musketeer Goblin Hut Wizard Barbarian Hut
The Log
Barbarians Royal Giant Musketeer Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Musketeer Goblin Hut Wizard
Fireball
Barbarians Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Poison
Barbarians Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Lightning
Musketeer Goblin Hut Wizard Barbarian Hut
Rocket
Barbarians Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Barbarians Minion Horde Goblin Hut Wizard Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Musketeer Barbarians Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Royal Giant Musketeer Goblin Hut Barbarian Hut
Barbarians
Minion Horde
Zap Royal Giant Barbarian Hut
Royal Giant
Zap Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Musketeer
Barbarian Hut Zap Royal Giant Goblin Hut
Goblin Hut
Zap Royal Giant Musketeer Barbarian Hut
Wizard
Royal Giant
Barbarian Hut
Musketeer Zap Minion Horde Royal Giant Goblin Hut

Defense Synergies 0 11

Zap
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Barbarian Hut
Royal Giant
Musketeer
Zap Goblin Hut Barbarian Hut
Goblin Hut
Zap Musketeer Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Zap Minion Horde Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minion Horde Musketeer Goblin Hut Wizard
Barbarians Minion Horde Barbarian Hut Zap Musketeer Goblin Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer
Barbarians
Zap Musketeer
Minion Horde Musketeer Zap Goblin Hut Wizard Barbarian Hut
Barbarian Hut Zap Barbarians Musketeer
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Zap Musketeer Goblin Hut Wizard
Minion Horde Musketeer Zap Goblin Hut Wizard Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Zap Musketeer Wizard
Wizard Barbarian Hut Zap Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Zap Goblin Hut
Barbarians Minion Horde Wizard Barbarian Hut Musketeer Goblin Hut
Zap Barbarians Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Zap Wizard Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Wizard Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Goblin Hut
Zap Musketeer Wizard
Barbarians Zap Minion Horde Musketeer Goblin Hut Barbarian Hut
Zap Barbarians Minion Horde Musketeer Barbarian Hut
Barbarians Barbarian Hut Minion Horde Musketeer Goblin Hut
Wizard Zap Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Zap Minion Horde Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut
Zap Barbarians
Barbarians Minion Horde Wizard Barbarian Hut
Wizard Barbarians Minion Horde Musketeer Barbarian Hut
Barbarians Goblin Hut Zap Minion Horde Musketeer Barbarian Hut
Zap Barbarians Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Barbarian Hut
Zap Musketeer
Minion Horde Goblin Hut Barbarian Hut
Barbarians Musketeer Barbarian Hut
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard
Zap Wizard Barbarian Hut
Zap Wizard
Minion Horde Musketeer
Zap Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Musketeer Goblin Hut Barbarian Hut
Minion Horde Musketeer
Zap Musketeer Goblin Hut Barbarian Hut
Zap Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Minion Horde Musketeer Goblin Hut Wizard Barbarian Hut
Minion Horde
Zap Musketeer Wizard
Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Barbarians Minion Horde Musketeer Barbarian Hut
Zap Wizard
Minion Horde
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Goblin Hut Wizard
Minion Horde
Zap Minion Horde Musketeer Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Barbarians Musketeer Goblin Hut Barbarian Hut
Zap Musketeer Wizard
Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer

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