My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon Lava Hound
Giant Snowball
Minions Goblin Gang Furnace Baby Dragon Inferno Dragon Lava Hound
Zap
Minions Goblin Gang Furnace Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace Lava Hound
Royal Delivery
Minions Goblin Gang Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Goblin Gang Furnace Baby Dragon Inferno Dragon Lava Hound
Poison
Minions Goblin Gang Furnace Lava Hound
Lightning
Furnace Baby Dragon Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Furnace Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound
Minions
Lava Hound Baby Dragon Inferno Dragon
Goblin Gang
Baby Dragon Lava Hound
Furnace
Baby Dragon Lava Hound
Baby Dragon
Lava Hound Minions Goblin Gang Furnace Inferno Dragon
The Log
Inferno Dragon
Lava Hound Minions Baby Dragon
Lava Hound
Arrows Minions Baby Dragon Inferno Dragon Goblin Gang Furnace

Defense Synergies 0 10

Arrows
Furnace
Minions
Baby Dragon The Log
Goblin Gang
Furnace The Log Inferno Dragon
Furnace
Arrows Goblin Gang Baby Dragon
Baby Dragon
Minions Furnace The Log Inferno Dragon
The Log
Minions Goblin Gang Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Inferno Dragon Minions Goblin Gang Furnace The Log
Goblin Gang Furnace Minions Inferno Dragon
Inferno Dragon Minions Goblin Gang Furnace
Arrows The Log
Arrows Goblin Gang The Log Minions Furnace Baby Dragon
Minions Furnace Inferno Dragon Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon The Log
Inferno Dragon Minions Goblin Gang Furnace
Goblin Gang
Minions Goblin Gang Arrows Furnace Baby Dragon The Log
Arrows Minions Inferno Dragon Goblin Gang Furnace Baby Dragon
Furnace Minions Goblin Gang The Log
Arrows Minions Goblin Gang Furnace Baby Dragon The Log
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace The Log Inferno Dragon
Arrows Minions Goblin Gang Furnace
Arrows Minions Goblin Gang Furnace Baby Dragon The Log
Arrows Furnace Baby Dragon The Log Minions Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Minions Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Arrows Goblin Gang Baby Dragon The Log Inferno Dragon
Goblin Gang Minions Furnace The Log
Goblin Gang The Log
Goblin Gang Inferno Dragon
Arrows Furnace Minions Goblin Gang Baby Dragon
Goblin Gang Minions Furnace
Inferno Dragon
Minions Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Arrows The Log
Goblin Gang
Furnace Baby Dragon
Goblin Gang Minions Furnace Baby Dragon The Log Inferno Dragon
Arrows Minions Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows The Log
Arrows Furnace Baby Dragon The Log
Arrows Minions Furnace Baby Dragon
Arrows Furnace Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Minions Goblin Gang
Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Furnace Baby Dragon The Log
Arrows Furnace Baby Dragon The Log
Arrows Furnace Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Minions Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Furnace Baby Dragon
Inferno Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Furnace Baby Dragon
Minions
Arrows The Log
Arrows
Arrows The Log
Minions Goblin Gang
Arrows Baby Dragon
Arrows The Log
Goblin Gang Baby Dragon
Arrows The Log Baby Dragon
Arrows
Minions Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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